Special Ops Template

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This document is currently in-progress.

Attributes, Advantages, Disadvantages, and Skills for GURPS Special Ops characters

Advantages

Required

Suggested

  • Combat Reflexes
  • Hard to Kill
  • Very Fit

Disadvantages

Required

  • Code of Honor (Soldier)
  • Duty (Team Delta)
  • Sense of Duty (Team Delta)

Suggested

  • Honesty

Skills

Required

Suggested

  • Jumping
  • Running
  • Swimming
  • Throwing

MOS Specialties

Communications. Electronics Operation (Communications), Electronics Operation (Electronic Warfare), Electronics Repair (Communications), Engineering (Communications)

Demolition. Engineer (Combat), Explosives (Demolition), Explosives (Explosive Ordnance Disposal), Explosives (Underwater Demolition), Set Trap, Traps

Intelligence. Area Knowledge (any), Criminology, Cultural Familiarity (any), Electronics Operation (Electronic Warfare), Forensics, Forgery, Heraldry, Hidden Lore (Conspiracies), Intelligence Analysis, Interrogation, Observation, Propaganda, Strategy, Tactics

Medical. Diagnosis, Electronics Operation (Medical), First Aid (Human), Physician, Physiology, Poisons, Surgery, Survival

Weapons. Armoury (Body Armor), Armoury (Heavy Weapons), Armoury (Small Arms), Artillery (Cannon), Blowpipe, Forward Observer, Garrote, Gunner (Cannon), Gunner (Machine Gun), Guns (Pistol), Guns (Grenade Launcher), Guns (Rifle), Guns (SMG), Liquid Projector (Flamethrower)

Equipment

Regular Issue Equipment

Data Sheets

See also