GURPS SCI-FI: Azimuth

From GURPSworld Wiki
Jump to navigation Jump to search

Azimuth Infinity

Human Civilization is centered at the Tower of Light in the equatorial Pacific Ocean near the Kiribati Islands, at the former location of the Thaumas I station. The year is 2104. The threat of the Eggs in the solar system has been neutralized, and the Egg presence has been contained in a nearly 100 light-year radius around earth. The human population on earth is estimated to be about 200,000, with approximately 190,000 of those living in the Tower of Light. Some humans live in secret locations and refuse to join with the Tower of Light.

The Tower of Light is ruled by the Queen of Light. Her rule is absolute, but she is viewed as benevolent. She is regarded by many as a trascended being, by some as a goddess. She has ruled at the Tower of Light since it was completed in 2062. Prior to that, she lived aboard Thaumas I.

Campaign Information

Name: Azimuth

GM: Ben

Starting Year: 2104

Realistic or Cinematic: Cinematic

Are there multiple planes of existence: ???

General theme of the campaign: Psionic Superscience, Robots, Lasers

Campaign's base city, nation, empire or planet: Tower of Light

Society/Government: Absolute Monarchy/Imperial Cult

Tech Level: 11^ (Technology of Azimuth)

Exceptions to the general TL: Gadgeteering

Brief description of important neighboring powers, political/economic situation, etc.: The only other known power besides humanity is The Enemy and its Eggs. There had been an intelligent civilization located in the HD 133600 star system, but it was wiped out by The Enemy. There are presumed to be other pockets of intelligence in the Milky Way, and certainly in other galaxies. There is little economic scarcity at the Tower of Light; most activity is directed toward Lewis Sphere production, scavenging and exploration missions, and patriating survivors found in the wild.

Starting point value allowed for PCs: 380

Disadvantage Limit: -65

Especially useful character types/appropriate professions: Psionic, combat-capable, scientist, physician, gadgeteer, scout, spy, survivalist

PC races allowed: human, genetically-engineered human, cybernetically-modified human

Starting wealth: $75,000 + a Military Cybersuit

Starting Status levels allowed: 0 or 2

Starting TLs allowed: 11

Languages available: Any human language

Cultural Familiarities available: Any human cultural familiarity

Required advantages, disadvantages, and skills: Radiation Tolerance 4+, Battlesuit skill

Especially appropriate advantages, disadvantages, and skills: Psionics, Sense of Duty, Luck, Melee skills

Appropriate Patrons: None

Appropriate Enemies: None

Special Exotic/Supernatural traits: Psionics, Luck, some superscience

Cinematic skills: Almost any

Are PC mages allowed? No

General mana level: ???

Do areas of higher/lower mana exist: ???

Are any of the spells from Chapter 5 off limits: All of them

Are PC psis allowed? Yes

Are any of the powers from Chapter 6 allowed: Not exactly. We use the Psionic Powers book

Are PC gadgeteers allowed? Yes

Are there special limits on gadgeteering: Time and resources.

Unusual Background cost(s) for these abilities? No.

Legal or social restrictions on these abilities: Varies


Books Used: Basic, Biotech, Martial Arts, Powers, Psionic Powers, Ultra-tech, Space

Rule Variants Used:

Player Characters

Ellen Santiago

Jack Fletcher

Kozmo

Lock

Rex

Non-Player Characters

Queen of Light

Trandroids

Jenny Kim

Myar

Groups

Church of Light

Shiva Space Technology Division

See Also

Azimuth 2039

Azimuth 2045