GURPS SCI-FI: Azimuth
Azimuth Infinity
Human Civilization is centered at the Tower of Light in the equatorial Pacific Ocean near the Kiribati Islands, at the former location of the Thaumas I station. The year is 2104. The threat of the Eggs in the solar system has been neutralized, and the Egg presence has been contained in a nearly 100 light-year radius around earth. The human population on earth is estimated to be about 200,000, with approximately 190,000 of those living in the Tower of Light. Some humans live in secret locations and refuse to join with the Tower of Light.
The Tower of Light is ruled by the Queen of Light. Her rule is absolute, but she is viewed as benevolent. She is regarded by many as a trascended being, by some as a goddess. She has ruled at the Tower of Light since it was completed in 2062. Prior to that, she lived aboard Thaumas I.
Campaign Information
Name: Azimuth
GM: Ben
Starting Year: 2104
Realistic or Cinematic: Cinematic
Are there multiple planes of existence: ???
General theme of the campaign: Psionic Superscience, Robots, Lasers
Campaign's base city, nation, empire or planet: Tower of Light
Society/Government: Absolute Monarchy/Imperial Cult
Tech Level: 11^ (Technology of Azimuth)
Exceptions to the general TL: Gadgeteering
Brief description of important neighboring powers, political/economic situation, etc.: The only other known power besides humanity is The Enemy and its Eggs. There had been an intelligent civilization located in the HD 133600 star system, but it was wiped out by The Enemy. There are presumed to be other pockets of intelligence in the Milky Way, and certainly in other galaxies. There is little economic scarcity at the Tower of Light; most activity is directed toward Lewis Sphere production, scavenging and exploration missions, and patriating survivors found in the wild.
Starting point value allowed for PCs: 380
Disadvantage Limit: -65
Especially useful character types/appropriate professions: Psionic, combat-capable, scientist, physician, gadgeteer, scout, spy, survivalist
PC races allowed: human, genetically-engineered human, cybernetically-modified human
Starting wealth: $75,000 + a Military Cybersuit
Starting Status levels allowed: 0 or 2
Starting TLs allowed: 11
Languages available: Any human language
Cultural Familiarities available: Any human cultural familiarity
Required advantages, disadvantages, and skills: Radiation Tolerance 4+, Battlesuit skill
Especially appropriate advantages, disadvantages, and skills: Psionics, Sense of Duty, Luck, Melee skills
Appropriate Patrons: None
Appropriate Enemies: None
Special Exotic/Supernatural traits: Psionics, Luck, some superscience
Cinematic skills: Almost any
Are PC mages allowed? No
General mana level: ???
Do areas of higher/lower mana exist: ???
Are any of the spells from Chapter 5 off limits: All of them
Are PC psis allowed? Yes
Are any of the powers from Chapter 6 allowed: Not exactly. We use the Psionic Powers book
Are PC gadgeteers allowed? Yes
Are there special limits on gadgeteering: Time and resources.
Unusual Background cost(s) for these abilities? No.
Legal or social restrictions on these abilities: Varies
Books Used: Basic, Biotech, Martial Arts, Powers, Psionic Powers, Ultra-tech, Space
Rule Variants Used:
Player Characters
Non-Player Characters
Groups
Shiva Space Technology Division