Troubleshooter (Dept. 23)
Troubleshooters are field agents for Department 23. Troubleshooters work for IAM, often receiving orders and mission imperatives directly from IAM
Mission
The Computer assigns Troubleshooters several duties:
1. Serve IAM.
2. Locate and eliminate traitors, including (but not limited to) Communists, secret society saboteurs and terrorists, unregistered mutants, data pirates, weapons manufacturers, renegade cloners, mad scientists, violent revolutionaries, and dangerous cultists.
3. Investigate and eradicate corruption. (This may mean your friends and neighbors and even colleagues!)
4. Remove dangers to the good order and smooth operation of The City.
Salary and Benefits
Starting salary for a Troubleshooter is $5600/month. Health benefits include comprehensive medical and dental coverage. Additional benefits include government-sponsored lethal weapons license, access to Civil Uniform Records Division (CURD) and Civil Uniform Transportation Services (CUTS), and pre-approval to install personal home security system.
Standard Troubleshooter Equipment List
See GURPS 4th edition Ultra-Tech for statistics (page references in parentheses).
The following items are issued by Dept. 23 to every Troubleshooter.
- Uniform Jumpsuit (TL9). Protective suit (UT178) colored to match security clearance level. Custom Dept.23 version features numerous exterior and interior pockets, some hidden (Holdout+2).
- Nanoweave Bodysuit (TL10). Flexible skin-tight body armor suit worn under clothing. Provides DR 18 against piercing and cutting attacks, DR 6 against all other damage.
- BAD-455 Reactive Protection Ballistic Jacket, Dept. 23 issue. (TL10). Flexible nanoplas armor. Provides semi-ablative DR 36 against burning or crushing explosive damage inflicted by any type of laser (including X-ray and graser models) and DR 6 against all other forms of damage.
- Small Radio Communicator (TL10). Secure encrypted (Complexity 6) point-to-point audio-visual communication. Interfaces with citywide communications and computer network (CityNet), providing unlimited range and access within City structures. 20-mile range outside city structures. (UT 44)
- Hyperspectral Goggles (TL10). 2x magnification. (UT 61)
- Holdout Laser (TL10). (UT 115)
- Assault Boots (TL 10). (UT 173)
Additional Equipment
Additional equipment may be issued on an as needed/per mission basis. All requests for additional equipment should be forwarded to Dept. 23 supervisor for approval.