Troubleshooter (Dept. 23)
Troubleshooters are field agents for Department 23. Troubleshooters work for The Computer, often receiving orders and mission imperatives directly from the Computer.
Mission
The Computer assigns Troubleshooters several duties:
1. Serve The Computer.
2. Locate and eliminate traitors, including (but not limited to) Communists, secret society saboteurs and terrorists, unregistered mutants, data pirates, weapons manufacturers, renegade cloners, mad scientists, violent revolutionaries, and dangerous cultists.
3. Investigate and eradicate corruption. (This may mean your friends and neighbors and even colleagues!)
4. Remove dangers to the good order and smooth operation of The City.
Standard Troubleshooter Equipment List
See GURPS 4th edition Ultra-Tech for statistics (page references in parentheses).
The following items are issued by Department 23 to every Troubleshooter. Cost of replacing these items is exacted from salary.
- Small Radio Communicator (TL10). Secure encrypted (Complexity 6) point-to-point communication. Interfaces with citywide communications and computer network (CityNet), providing unlimited range and access within City structures. 20-mile range outside city structures. (UT 44)
- Hyperspectral Goggles (TL10). 2x magnification. (UT 61)
- Holdout Laser (TL10). (UT 115)
- Nanoweave Bodysuit (TL10). Styled in the form of red work coveralls, with numerous exterior and interior pockets, some hidden (Holdout+2). (UT 172)
- Assault Boots (TL 10). (UT 173)
Additional Equipment
Additional equipment may be issued on an as needed/per mission basis. All requests for additional equipment should be forwarded to Department 23 supervisor for approval.