Troubleshooter (Dept. 23): Difference between revisions
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Troubleshooters are field agents for [[Department 23]]. Troubleshooters work for | Troubleshooters are field agents for [[Department 23]]. Troubleshooters work for [[The Computer]], often receiving orders and mission imperatives directly from [[The Computer]]. | ||
== Mission == | == Mission == | ||
The Computer assigns Troubleshooters several duties: | [[The Computer]] assigns Troubleshooters several duties: | ||
1. Serve | 1. Serve [[The Computer]]. | ||
2. Locate and eliminate traitors, including (but not limited to) [[Communists]], [[secret society]] saboteurs and terrorists, [[Mutants in the City|unregistered mutants]], data pirates, weapons manufacturers, renegade cloners, mad scientists, violent revolutionaries, and dangerous cultists. | 2. Locate and eliminate traitors, including (but not limited to) [[Communists]], [[secret society]] saboteurs and terrorists, [[Mutants in the City|unregistered mutants]], data pirates, weapons manufacturers, renegade cloners, mad scientists, violent revolutionaries, and dangerous cultists. | ||
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3. Investigate and eradicate corruption. (This may mean your friends and neighbors and even colleagues!) | 3. Investigate and eradicate corruption. (This may mean your friends and neighbors and even colleagues!) | ||
4. Remove dangers to the good order and smooth operation of The City. | 4. Remove dangers to the good order and smooth operation of [[The City]]. | ||
== Salary and Benefits == | == Salary and Benefits == | ||
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== Standard Troubleshooter Equipment List == | == Standard Troubleshooter Equipment List == | ||
''See '''GURPS 4th edition Ultra-Tech''' for statistics (page references in parentheses).'' | The following items are issued by Dept. 23 to every Troubleshooter. ''See '''GURPS 4th edition Ultra-Tech''' for statistics (page references in parentheses).'' | ||
=== Clothing and Body Armor === | |||
{| class="wikitable" style="width: 50%;" | |||
! Item || Item Description || GURPS Reference | |||
|- | |||
| [[File:NBSD-U717.jpg|50px|thumb|left|Uniform Jumpsuit]] || Protective suit colored to match security clearance level. Custom Dept.23 version features numerous exterior and interior pockets, some hidden (Holdout+2). || UT178 | |||
|- | |||
| [[File:NBSD-R23.jpg|50px|thumb|left|Nanoweave Bodysuit]] || Flexible skin-tight body armor suit worn under clothing. Provides DR 18 against piercing and cutting attacks, DR 6 against all other damage. || | |||
|- | |||
| [[File:BAD-455-RPBJ-23.jpg|50px|thumb|left|BAD-455 Reactive Protection Ballistic Jacket, Dept. 23 issue.]] || Flexible nanoplas armor. Provides semi-ablative DR 36 against burning or crushing explosive damage inflicted by any type of laser (including X-ray and graser models) and DR 6 against all other forms of damage. || | |||
|} | |||
=== Equipment and Weapons === | |||
{| class="wikitable" style="width: 50%;" | |||
! Item || Item Description || GURPS Reference | |||
|- | |||
| [[File:CCI-2300.png|50px|thumb|left|Small Radio Communicator]] || Secure encrypted (Complexity 6) point-to-point audio-visual communication. Interfaces with citywide communications and computer network (CityNet), providing unlimited range and access within City structures. 20-mile range outside city structures. || UT44 | |||
|- | |||
| [[File:GPAG-25XG.png|50px|thumb|left|Tangler Pistol]] || Fires 25mm warhead which releases a mass of sticky weblike polymers which grapple target at ST 15. || UT140 | |||
|- | |||
| [[File:B-2.png|50px|thumb|left|Assault Boots]] || Provides DR 18 to soles of feet and DR 9 to other areas. || UT 173 | |||
|} | |||
== Additional Equipment == | == Additional Equipment == |
Latest revision as of 04:01, 30 September 2019
Troubleshooters are field agents for Department 23. Troubleshooters work for The Computer, often receiving orders and mission imperatives directly from The Computer.
Mission
The Computer assigns Troubleshooters several duties:
1. Serve The Computer.
2. Locate and eliminate traitors, including (but not limited to) Communists, secret society saboteurs and terrorists, unregistered mutants, data pirates, weapons manufacturers, renegade cloners, mad scientists, violent revolutionaries, and dangerous cultists.
3. Investigate and eradicate corruption. (This may mean your friends and neighbors and even colleagues!)
4. Remove dangers to the good order and smooth operation of The City.
Salary and Benefits
Starting salary for a Troubleshooter is $5600/month. Health benefits include comprehensive medical and dental coverage. Additional benefits include government-sponsored lethal weapons license, access to Civil Uniform Records Division (CURD) and Civil Uniform Transportation Services (CUTS), and pre-approval to install personal home security system.
Standard Troubleshooter Equipment List
The following items are issued by Dept. 23 to every Troubleshooter. See GURPS 4th edition Ultra-Tech for statistics (page references in parentheses).
Clothing and Body Armor
Item | Item Description | GURPS Reference |
---|---|---|
Protective suit colored to match security clearance level. Custom Dept.23 version features numerous exterior and interior pockets, some hidden (Holdout+2). | UT178 | |
Flexible skin-tight body armor suit worn under clothing. Provides DR 18 against piercing and cutting attacks, DR 6 against all other damage. | ||
Flexible nanoplas armor. Provides semi-ablative DR 36 against burning or crushing explosive damage inflicted by any type of laser (including X-ray and graser models) and DR 6 against all other forms of damage. |
Equipment and Weapons
Item | Item Description | GURPS Reference |
---|---|---|
Secure encrypted (Complexity 6) point-to-point audio-visual communication. Interfaces with citywide communications and computer network (CityNet), providing unlimited range and access within City structures. 20-mile range outside city structures. | UT44 | |
Fires 25mm warhead which releases a mass of sticky weblike polymers which grapple target at ST 15. | UT140 | |
Provides DR 18 to soles of feet and DR 9 to other areas. | UT 173 |
Additional Equipment
Additional equipment may be issued on an as needed/per mission basis. All requests for additional equipment should be forwarded to Dept. 23 supervisor for approval.