Troubleshooter (Dept. 23): Difference between revisions

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Troubleshooters are field agents for [[Department 23]]. Troubleshooters work for [[The Computer]], often receiving orders and mission imperatives directly from the Computer. The Computer assigns Troubleshooters several duties:
Troubleshooters are field agents for [[Department 23]]. Troubleshooters work for [[The Computer]], often receiving orders and mission imperatives directly from [[The Computer]].


1. Serve The Computer.
== Mission ==
 
[[The Computer]] assigns Troubleshooters several duties:
 
1. Serve [[The Computer]].


2. Locate and eliminate traitors, including (but not limited to) [[Communists]], [[secret society]] saboteurs and terrorists, [[Mutants in the City|unregistered mutants]], data pirates, weapons manufacturers, renegade cloners, mad scientists, violent revolutionaries, and dangerous cultists.
2. Locate and eliminate traitors, including (but not limited to) [[Communists]], [[secret society]] saboteurs and terrorists, [[Mutants in the City|unregistered mutants]], data pirates, weapons manufacturers, renegade cloners, mad scientists, violent revolutionaries, and dangerous cultists.
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3. Investigate and eradicate corruption. (This may mean your friends and neighbors and even colleagues!)
3. Investigate and eradicate corruption. (This may mean your friends and neighbors and even colleagues!)


4. Remove dangers to the good order and smooth operation of The City.
4. Remove dangers to the good order and smooth operation of [[The City]].
 
=== Standard Troubleshooter Equipment List ===
''See '''GURPS 4th edition Ultra-Tech''' for statistics (page references in parentheses).''
 
The following items are issued by Department 23 to every Troubleshooter. Cost of replacing these items is exacted from salary.
 
* '''Small Radio Communicator''' (TL10). Secure encrypted (Complexity 6) point-to-point communication. Unlimited range and access within City structures. 20-mile range outside. (UT 44)
 
* '''[[Media:D23-X5000HSGd.jpg | Hyperspectral Goggles]]''' (TL10). 2x magnification. (UT 61)


* '''[[Media:LZ1600.jpg |Holdout Laser]]''' (TL10). (UT 115)
== Salary and Benefits ==
Starting salary for a Troubleshooter is $5600/month. Health benefits include comprehensive medical and dental coverage. Additional benefits include government-sponsored lethal weapons license, access to Civil Uniform Records Division (CURD) and Civil Uniform Transportation Services (CUTS), and pre-approval to install personal home security system.


* '''[[Media:NBSD-R17.jpg | Nanoweave Bodysuit]]''' (TL10). Styled in the form of red work coveralls, with numerous exterior and interior pockets, some hidden (Holdout+2). (UT 172)
== Standard Troubleshooter Equipment List ==
The following items are issued by Dept. 23 to every Troubleshooter. ''See '''GURPS 4th edition Ultra-Tech''' for statistics (page references in parentheses).''


* '''Assault Boots''' (TL 10). (UT 173)
=== Clothing and Body Armor ===
{| class="wikitable" style="width: 50%;"
! Item || Item Description || GURPS Reference
|-
| [[File:NBSD-U717.jpg|50px|thumb|left|Uniform Jumpsuit]] || Protective suit colored to match security clearance level. Custom Dept.23 version features numerous exterior and interior pockets, some hidden (Holdout+2). || UT178
|-
| [[File:NBSD-R23.jpg|50px|thumb|left|Nanoweave Bodysuit]] || Flexible skin-tight body armor suit worn under clothing. Provides DR 18 against piercing and cutting attacks, DR 6 against all other damage. ||
|-
| [[File:BAD-455-RPBJ-23.jpg|50px|thumb|left|BAD-455 Reactive Protection Ballistic Jacket, Dept. 23 issue.]] || Flexible nanoplas armor. Provides semi-ablative DR 36 against burning or crushing explosive damage inflicted by any type of laser (including X-ray and graser models) and DR 6 against all other forms of damage. ||
|}


=== Equipment and Weapons ===
{| class="wikitable" style="width: 50%;"
! Item || Item Description || GURPS Reference
|-
| [[File:CCI-2300.png|50px|thumb|left|Small Radio Communicator]] || Secure encrypted (Complexity 6) point-to-point audio-visual communication. Interfaces with citywide communications and computer network (CityNet), providing unlimited range and access within City structures. 20-mile range outside city structures. || UT44
|-
| [[File:GPAG-25XG.png|50px|thumb|left|Tangler Pistol]] || Fires 25mm warhead which releases a mass of sticky weblike polymers which grapple target at ST 15. || UT140
|-
| [[File:B-2.png|50px|thumb|left|Assault Boots]] || Provides DR 18 to soles of feet and DR 9 to other areas. || UT 173
|}


== Additional Equipment ==


Additional equipment may be issued on an '''as needed/per mission''' basis. All requests for additional equipment should be forwarded to Dept. 23 supervisor for approval.


[[Category: Dept. 23]]
[[Category: Dept. 23]]

Latest revision as of 04:01, 30 September 2019

Troubleshooters are field agents for Department 23. Troubleshooters work for The Computer, often receiving orders and mission imperatives directly from The Computer.

Mission

The Computer assigns Troubleshooters several duties:

1. Serve The Computer.

2. Locate and eliminate traitors, including (but not limited to) Communists, secret society saboteurs and terrorists, unregistered mutants, data pirates, weapons manufacturers, renegade cloners, mad scientists, violent revolutionaries, and dangerous cultists.

3. Investigate and eradicate corruption. (This may mean your friends and neighbors and even colleagues!)

4. Remove dangers to the good order and smooth operation of The City.

Salary and Benefits

Starting salary for a Troubleshooter is $5600/month. Health benefits include comprehensive medical and dental coverage. Additional benefits include government-sponsored lethal weapons license, access to Civil Uniform Records Division (CURD) and Civil Uniform Transportation Services (CUTS), and pre-approval to install personal home security system.

Standard Troubleshooter Equipment List

The following items are issued by Dept. 23 to every Troubleshooter. See GURPS 4th edition Ultra-Tech for statistics (page references in parentheses).

Clothing and Body Armor

Item Item Description GURPS Reference
Uniform Jumpsuit
Protective suit colored to match security clearance level. Custom Dept.23 version features numerous exterior and interior pockets, some hidden (Holdout+2). UT178
Nanoweave Bodysuit
Flexible skin-tight body armor suit worn under clothing. Provides DR 18 against piercing and cutting attacks, DR 6 against all other damage.
BAD-455 Reactive Protection Ballistic Jacket, Dept. 23 issue.
Flexible nanoplas armor. Provides semi-ablative DR 36 against burning or crushing explosive damage inflicted by any type of laser (including X-ray and graser models) and DR 6 against all other forms of damage.

Equipment and Weapons

Item Item Description GURPS Reference
Small Radio Communicator
Secure encrypted (Complexity 6) point-to-point audio-visual communication. Interfaces with citywide communications and computer network (CityNet), providing unlimited range and access within City structures. 20-mile range outside city structures. UT44
Tangler Pistol
Fires 25mm warhead which releases a mass of sticky weblike polymers which grapple target at ST 15. UT140
Assault Boots
Provides DR 18 to soles of feet and DR 9 to other areas. UT 173

Additional Equipment

Additional equipment may be issued on an as needed/per mission basis. All requests for additional equipment should be forwarded to Dept. 23 supervisor for approval.