GURPS Horror: Morenci
I use the small desert community of Morenci, Arizona as the setting for most of my modern-day one-shot adventures.
Morenci, Arizona
Below you will find official background information on Morenci, Arizona.
Morenci, Arizona wikipedia article
Official website of the local health facility
Player Characters
The following pre-generated player characters are be available for you to choose from.
Clergy 100cp (male characters only)
Waitress 100cp (female characters only)
From Past Adventures
Raymond's Blog on Bio-Terrorist Attacks
Feb. 24, 2009 Eastern Arizona Courier article on a Kopper Kettle Kafe shooting
May. 11, 2009 Eastern Arizona Courier article
GURPS Combat UltaLite
We will normally use Combat Ultralite rules for my one-shots. Combat Ultralite works as follows.
Turn Sequence
Go in order of Basic Speed. When your turn comes up, you may attack if you want to. You may also need to defend yourself one or more times.
Attacking
When it’s your turn, you may make one attack
- Make your attack roll. E.g. DX, Brawling, Boxing, or Karate to punch, Gun to shoot.
- If you hit, your foe can try to defend.
- If you hit and he fails to defend, roll for damage.
Defending
When you need to, choose one of the following
- Dodge: You may dodge multiple different attacks during your turn. Dodge = Move+3
- Block: You may block one melee attack during your turn. Block = (1/2)*(Shield Skill) +3.
- Parry: You may parry one melee attack using a weapon or empty hand during your turn. Parry = (1/2)*(Broadsword, Brawling, Karate, etc. skill or DX) + 3.
Damage and Injury
- Roll to see how much basic damage you did. Check your weapon’s stats for this.
- Subtract the victim’s DR from the basic damage to see how much gets through.
- If any damage gets through DR, subtract it from the victim’s HPs.
Hit Points | Condition |
---|---|
0 | HT roll to stay conscious every turn until you fall unconscious |
-1xHP | HT roll to stay alive, e.g. -10 when you normally have 10 HP |
-2xHP | HT roll to stay alive, e.g. -20 when you normally have 10 HP |
-3xHP | HT roll to stay alive, e.g. -30 when you normally have 10 HP |
-4xHP | HT roll to stay alive, e.g. -40 when you normally have 10 HP |
-5xHP | you die, e.g. -50 when you normally have 10 HP |
Example
Ensign Ginger wants to shoot a Klingon crouched behind a console 10 yards away.
- Ginger’s Beam Weapon skill is 12, so Ginger will need to roll a 12 or less to hit the Klingon. Ginger rolls a 10 and “a blue beam streaks from Ensign Ginger’s phaser towards the Klingon when he pops up to see what’s going on”.
- The Klingon is hit, but he gets a chance to Dodge (but not Block or Parry). The Klingon’s Dodge is 8; he rolls a 13 and “the Klingon does not notice Ginger’s intention to fire in time to dodge her attack.”
- Ginger rolls to see how much damage her phaser does. Ginger’s phaser does 2d(2) burn damage. She rolls a 2 and a 4 for 6 points of basic damage and “the phaser energy hits him squarely in the chest”. (Ignore the “(2)” and “burn” until you’re ready and want to add more detail.)
- The Klingon is wearing leather armor which has a 2 DR. Therefore, the Klingon loses (6 - 2 =) 4 hit points. He started with 12 HP, so now he’s down to 8 and “the Klingon is now wounded and returning fire!”.