House of Godot
Below are some issues I have encountered in my campaigns. Many of these are clarifications of rules commonly misunderstood or misinterpreted by players when creating characters. Others are my "house rules" for creating characters. Other items are merely suggestions. All of these should be taken as the word of law in my campaigns. Even the suggestions: you ignore them at your own risk.
Fit/Very Fit
Only actual HT rolls are improved by Fit or Very Fit, not HT-related skill rolls.
Gizmo
Gizmo is capped at a maximum of 3 unless a character has Quick Gadgeteer.
Signature Gear
You have distinctive, valuable possessions unrelated to your wealth level. This gear is as much a part of your personal legend as are your reputation and skills. You must explain where it came from... (GURPS Basic Set, p. 85).
Signature Gear is not plot protection or insurance for just any item. The gear must be "distinctive," it must be "valuable," and its value must be "unrelated to your wealth level." No matter what, the player must explain how the character came into possession of the gear. Anything claimed as Signature Gear must meet all three qualifications.