Weird Wild West

From GURPSworld Wiki
Revision as of 04:52, 9 January 2016 by Cal (talk | contribs) (Created page with "__TOC__ == Campaign Background == '''Campaign name:''' '''Starting year:''' '''Genre:''' Steampunk '''Realistic or cinematic?''' '''General theme of campaign:...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Campaign Background

Campaign name:

Starting year:

Genre: Steampunk

Realistic or cinematic?

General theme of campaign:

Are there multiple planes of existence?

Campaign World:

Campaign’s base city, nation, empire, or planet:

Society/government type:

Control Rating:

Exceptions to general CR:

Tech level: TL5+1

Exceptions to general TL:

General mana level:

Do areas of higher/lower mana exist?

Brief description of important neighboring powers, political/economic situation, etc.:

Information for PCs

Starting point value allowed for PCs: 150

Disadvantage limit (including Quirks): -75

PC races allowed: Human

Especially appropriate professions:

Starting Wealth:

Starting Wealth levels allowed:

Starting Status levels allowed:

Starting TLs allowed:

Languages available:

Cultural Familiarities available:

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills:

Especially appropriate Advantages:

Especially appropriate Disadvantages:

Especially appropriate Skills:

Disallowed advantages, disadvantages, and skills:

Appropriate Patrons, Allies or Contacts:

Special Abilities Allowed for PCs

Exotic/supernatural traits:

Cinematic skills:

Are PC mages allowed? No.

Are PC psis allowed? No.

Are PC gadgeteers allowed? Yes.

Are there special limits on gadgeteering?

Unusual Background cost(s) for these abilities:

Legal or social restrictions on these abilities:

Rulebooks and Resources

GURPS Basic Set 4th edition (required).


See also