GURPS Wild World
Wild World is one of the most popular reality television shows in America. Eight strangers struggle to survive in a remote wilderness, hiking and climbing to achieve goals set by the producers and audience of the show. Both cooperation and competition are emphasized in contests of strength, dexterity, intellect, and will. Television and internet viewers of the show are monitored using sophisticated facial recognition technology in order to gauge their emotional responses to the contests and the participants. Weekly voting occurs during a live Sunday evening broadcast. The ultimate winner of the contest will be decided through these measures, with the victor winning a $1,000,000 cash prize along with valuable goods and services.
Campaign Background
Campaign name: GURPS Wild World
Starting year: 2014
Genre:
Realistic or cinematic? Realistic
General theme of campaign:
Are there multiple planes of existence? Unlikely.
Campaign World: Earth
Campaign’s base city, nation, empire, or planet: Wild World Productions is based in Los Angeles. Each season the show is shot at a remote location which remains undisclosed until the first day of shooting.
Society/government type: Democratic Republic
Control Rating: CR4
- Exceptions to general CR:
Tech level: TL8
- Exceptions to general TL:
General mana level: No Mana.
- Do areas of higher/lower mana exist? No.
Brief description of important neighboring powers, political/economic situation, etc.:
Information for PCs
Starting point value allowed for PCs: 100
Disadvantage limit (including Quirks): -50
PC races allowed: Human
Especially appropriate professions: Artist. Barber. Chemist. Dancer. Environmentalist. Farmer. Gardener. Historian. Inventor. Jeweler. Kickboxer. Ludographer. Mercenary. Neurologist. Orthodontist. Preacher. Quiz show champion. Researcher. Stunt performer. Thief. Undertaker. Veterinarian. Writer. Xylographer. Yoga instructor. Zoologist.
Starting Wealth: $20,000
Starting Wealth levels allowed: Struggling, Average, Comfortable
Starting Status levels allowed: 0-2
Starting TLs allowed: TL8
Languages available: Any
Cultural Familiarities available: Any
Advantages, Disadvantages, and Skills
Required advantages, disadvantages, and skills:
Especially appropriate Advantages: Combat Reflexes, Outdoorsman
Especially appropriate Disadvantages: Wealth (Struggling)
Especially appropriate Skills: Acting, Climbing, Diplomacy, Fast-Talk, First Aid, Fishing, Hiking, Knot-Tying, Leadership, Meteorology, Naturalist, Navigation, Observation, Performance, Photography, Physician, Physiology, Psychology, Running, Scrounging, Search, Sex Appeal, Skiing, Stealth, Survival, Swimming, Throwing, Tracking
Disallowed advantages, disadvantages, and skills: No exotic, supernatural, or otherwise cinematic or unrealistic traits are allowed.
Appropriate Patrons, Allies or Contacts: N/A
Special Abilities Allowed for PCs
Exotic/supernatural traits: N/A
Cinematic skills: N/A
Are PC mages allowed? No.
Are any of the spells from Chapter 5 off limits? N/A
Are PC psis allowed? No.
Are any of the powers from Chapter 6 off limits? N/A
Are PC gadgeteers allowed? No.
Are there special limits on gadgeteering? N/A
Unusual Background cost(s) for these abilities: N/A
Legal or social restrictions on these abilities: N/A
Rulebooks and Resources
GURPS 4th edition Basic Set (required).
GURPS 4th edition High-Tech