Federation Tech Levels
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The Star Trek universe is a classic example of Safe-Tech [UT10-11]. As such, most technologies advanced at a fast progression--TL11^ by 2236. Technologies that actually modify the mind and body advanced at a retarded progression--TL9 by 2236 [UT8]. What follows is a detailed accounting of what technologies exist in the Star Trek: Aurora campaign.
Transportation
TL 11^--Reactionless thrust; FTL travel; matter transmission.
Power
The United Federation of Planets has made great strides in power technology, keeping up or exceeding other nearby galactic powers.
Technology | Tech Level | Explanation | Ref |
---|---|---|---|
Power Cells | 11 | These zero-resistance power sources are made of superconducting materials. The energy storage technology is not volatile. If misused, a power cell might destroy the device it's placed in; but the power cell itself will never explode. | HT19 |
Fusion Generators | 11 | Fusion power is ubiquitous across the Federation. Portable reactors, able to provide power to a typical household, are available. They cost $100,000 and weigh only 50 lbs. | HT20 |
Antimatter Generators | 11 | Antimatter power, while not as safe or cost efficient as fusion power, does achieve the power densities required for warp drive and photon torpedos. Semi-portable generators exist (e.g. shuttles) which will provide power for 5 years. They cost $200,000, weight 100 lbs., and will provide external power for 5 years. | HT20 |
Solar Panels | 9 | While an old technology, it competes with fusion power for low-level energy needs. Solar power arrays are used in the production of antimatter--usually on a Class D moon dedicated for this purpose (were He-3 for fusion reactors can also be harvested). | HT20 |
Weapons and Armor
TL11^--Compact heavy particle-beam weapons and force fields for starships. NOTE: I’m abandoning the television version of the phaser disintegration setting: they’re not TL12^ disitegrators.
Biotechnology/Medicine
TL9--tissue engineering, cybernetic implants, but human genetic engineering is illegal.
Computers
While computer technology has advanced with regard to speed and storage, none of the interstellar societies have developed a true artificial intelligence.
Technology | Tech Level | Explanation | Ref |
---|---|---|---|
Small Computer | 11 | This is the computer contained within the Starfleet issue tricorder. It is Complexity 7, stores 10,000,000 TB data, costs $100, and weighs 0.5 lbs, runs 20 hours on two B cells, and is LC4. | HT22 |
Mainframe Computer | 11 | This is the computer found aboard Federation starships. It is Complexity 11, stores 100,000,000,000 TB data, costs $1,000,000 weighs 4000 lbs, and is LC3. | HT22 |
Interactive Relational Database (IRD) chip | 11 | Each chip contains the necessary software and database to provide a +2 bonus to a single technological skill. An Easy skill is Complexity 6 and cost $30; an Average, Hard, or Very Hard skill is Complexity 7 and cost $100. | HT25 |
Artificial Intelligence | Artificial intelligence is unheard of in the Federation (requiring technology in advance of [duotronics]--the current state of the art in 2236. | HT23 |
See Also
Federation Weapons
Federation Body Armor
Federation Equipment