Federation Tech Levels

From GURPSworld Wiki
Revision as of 15:04, 31 October 2009 by Captain Joy (talk | contribs)
Jump to navigation Jump to search

•••THIS PAGE CURRENTLY UNDER CONSTRUCTION•••

The Star Trek universe is a classic example of Safe-Tech [UT10-11]. As such, most technologies advanced at a fast progression--TL11^ by 2236. Technologies that actually modify the mind and body advanced at a retarded progression--TL9 by 2236 [UT8]. What follows is a detailed accounting of what technologies exist in the Star Trek: Aurora campaign.

Power

Technology Tech Level Explinataion
Power Cells 11 These zero-resistance power sources are made of superconducting materials. The energy storage technology is not volatile. If misused, a power cell might destroy the device it's placed in; but the power cell itself will never explode.
Generators 11 Fusion power is ubiquitous across the Federation. Portable reactors, able to provide power to a typical household, are available. They cost $100,000 and weigh only 50 lbs.

See Also

Federation Weapons
Federation Body Armor
Federation Equipment

STA main page
STA Campaign Planning Form