The Explorers Club (Campaign Planning Form)
Welcome to the Roaring 20s. The Jazz Age. A period of social and cultural dynamism, revolutionary upheaval, and thrilling adventure.
In the wake of The Great War, jazz music blossomed, the Flapper redefined modern womanhood, Art Deco peaked, and the world felt peace (for a time). The nascent League of Nations inspired international diplomacy rather than warfare; in the Untied States, fears of anarchist violence and communist influence began to rise, bringing government investigations and persecution of some individuals in the labor movement and elsewhere. The era was further distinguished by numerous inventions and discoveries, unprecedented industrial growth, accelerated consumer demand and aspirations, and significant changes in lifestyle. Luxurious air travel and ocean liners expanded the experiences of those who could afford it, while transcontinental railroads and bus lines serviced the remaining majority.
Introduction
Campaign name:
Genre:
Realism Level (Grittily Realistic, Realistic, Cinematic, Over-the-Top): Cinematic.
General theme of campaign: A globetrotting group of adventurers faces challenges and threats from a variety of sources.
Campaign Background
Campaign’s base city, nation, empire, or planet: Chicago, USA
Starting year: 1920
Society/government type: Representative Democracy
Control Rating: 4
- Exceptions to general CR: None.
Tech level: 6
- Exceptions to general TL: None.
Are there multiple planes of existence? Who knows?
Brief description of important neighboring powers, political/economic situation, etc.: Prohibition in the United States began January 16, 1919; as a result, organized crime turns to smuggling and bootlegging of liquor. Also that year, women were granted the right to vote in the US, assuring them future influence on national politics that worries many men. In the ongoing 1920 US Presidential election, Republican Warren G. Harding calls for a "return to normalcy," rejecting the recent progressive upheaval in society and urging for a return to the way of life Americans enjoyed before the Great War. His opponent, Democrat James M. Cox, argues for a more progressive program, including the US taking a more determined role in the League of Nations. The Palmer Raids by the US Department of Justice seek to round up anarchist, communists, socialists, and other agitators. Overseas, fierce fighting and bloodshed continue in the Irish War of Independence as well as the Polish-Soviet War, and Turkish War for Independence, and some hear rumblings of war in Benito Mussolini's call for "vital space." Elsewhere in Europe the economic struggles of the nascent Weimar Republic continue to dog post-war development in the central continent.
Timeline of Significant Historical Events:
Suggested or required reading for players:
Character Creation
Starting point value allowed for PCs: 150
Disadvantage limit: -50
Especially useful/useless character types: Archaeologist, Daredevil, Explorer, Investigator, Pilot, Reporter, Soldier of Fortune.
- Professional Templates: See GURPS Cliffhangers (3rd edition) for ideas and inspiration.
PC races allowed: Human.
- Racial Templates: N/A
Attributes
Attribute | Min | Max | Attribute | Min | Max | |
---|---|---|---|---|---|---|
ST | 10 | 18 | HP | 10 | 18 | |
DX | 10 | 18 | Will | 10 | 18 | |
IQ | 10 | 18 | Per | 10 | 18 | |
HT | 10 | 18 | FP | 10 | 18 |
Social Traits
Status levels (Min/Max): 0
Starting wealth: $10,000 (Average).
Starting Wealth levels allowed: 0 (Average) - 2 (Wealthy).
Languages: English, French, German, Russian, Spanish, as well as others appropriate to a character’s educational level and experiences.
Cultural Familiarities: As languages, plus Japanese, Chinese, Tibetan, and others appropriate to the educational level and experience of the character.
Social Stigma:
Social Regard:
Rank (Type):
Advantages & Disadvantages
Required Advantages:
Prohibited Advantages:
Required Disadvantages:
Prohibited Disadvantages:
Suggested Disadvantages:
Allies, Contacts & Patrons
Appropriate Allies (and base value):
Appropriate Contacts (and base value):
Appropriate Enemies (and base value):
Appropriate Patrons (and base value):
Skills
Available Specialities:
Available Wildcard Skills:
Prohibited Skills:
Prohibited Techniques:
Magic
Are PC mages allowed (Y/N)? No.
Psionics
Are PC psis allowed (Y/N)? No.
Gadgeteering
Are PC gadgeteers allowed? Yes.
Unusual Background Cost: None.
Legal or social restrictions on gadgeteering: None.
Rulebooks and Other References
Character Creation
GURPS Basic Set
Equipment
GURPS Basic Set