The Explorers Club (Campaign Planning Form)
Introduction
Campaign name:
Genre:
Realism Level (Grittily Realistic, Realistic, Cinematic, Over-the-Top):
General theme of campaign: A globetrotting group of adventurers faces challenges and threats from a variety of sources.
Campaign Background
Campaign’s base city, nation, empire, or planet: Chicago, USA
Starting year: 1920
Society/government type: Representative Democracy
Control Rating: 4
- Exceptions to general CR: None.
Tech level: 6
- Exceptions to general TL: None.
Are there multiple planes of existence? Who knows?
Brief description of important neighboring powers, political/economic situation, etc.:
Timeline of Significant Historical Events:
Suggested or required reading for players:
Character Creation
Starting point value allowed for PCs: 150
Disadvantage limit: -50
Especially useful/useless character types: Archaeologist, Daredevil, Explorer, Investigator, Pilot, Reporter, Soldier of Fortune.
- Professional Templates: See GURPS Cliffhangers (3rd edition) for ideas and inspiration.
PC races allowed: Human.
- Racial Templates: N/A
Attributes
Attribute | Min | Max | Attribute | Min | Max | |
---|---|---|---|---|---|---|
ST | 10 | 18 | HP | 10 | 18 | |
DX | 10 | 18 | Will | 10 | 18 | |
IQ | 10 | 18 | Per | 10 | 18 | |
HT | 10 | 18 | FP | 10 | 18 |
Social Traits
Status levels (Min/Max): 0
Starting wealth: $10,000 (Average).
Starting Wealth levels allowed: 0 (Average) - 2 (Wealthy).
Languages: English, French, German, Russian, Spanish, as well as others appropriate to a character’s educational level and experiences.
Cultural Familiarities: As languages, plus Japanese, Chinese, Tibetan, and others appropriate to the educational level and experience of the character.
Social Stigma:
Social Regard:
Rank (Type):
Advantages & Disadvantages
Required Advantages:
Prohibited Advantages:
Required Disadvantages:
Prohibited Disadvantages:
Suggested Disadvantages:
Allies, Contacts & Patrons
Appropriate Allies (and base value):
Appropriate Contacts (and base value):
Appropriate Enemies (and base value):
Appropriate Patrons (and base value):
Skills
Available Specialities:
Available Wildcard Skills:
Prohibited Skills:
Prohibited Techniques:
Magic
Are PC mages allowed (Y/N)? No.
Psionics
Are PC psis allowed (Y/N)? No.
Gadgeteering
Are PC gadgeteers allowed? Yes.
Unusual Background Cost: None.
Legal or social restrictions on gadgeteering: None.
Rulebooks and Other References
Character Creation
GURPS Basic Set
Equipment
GURPS Basic Set