Down in the Hole

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Down in the Hole is a GURPS campaign set in The Hole.

Campaign Background

Campaign name: Down in the Hole

Starting year: 2024

Genre: Science Fantasy

Realistic or cinematic? Cinematic

General theme of campaign: Prison life

Are there multiple planes of existence? Yes

Campaign World:

Campaign’s base city, nation, empire, or planet: The Hole

Society/government type:

Control Rating:

Exceptions to general CR:

Tech level: 8

Exceptions to general TL: Dragon City is a strictly-enforced TL4. The Stronghold is thought to be TL9. New A'Kina appears to be TL8+1. Scarcity of technology outside the walls make these areas an effective TL5.

General mana level: None

Do areas of higher/lower mana exist? Yes. The Ironkill Forest is low mana.

Brief description of important neighboring powers, political/economic situation, etc.:

Information for PCs

Starting point value allowed for PCs:

Disadvantage limit (including Quirks):

PC races allowed:

Especially appropriate professions:

Starting Wealth:

Starting Wealth levels allowed:

Starting Status levels allowed:

Starting TLs allowed:

Languages available:

Cultural Familiarities available:

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills:

Especially appropriate Advantages:

Especially appropriate Disadvantages:

Especially appropriate Skills:

Disallowed advantages, disadvantages, and skills:

Appropriate Patrons, Allies or Contacts:

Special Abilities Allowed for PCs

Exotic/supernatural traits:

Cinematic skills:

Are PC mages allowed?

Are any of the spells from Chapter 5 off limits?

Are PC psis allowed?

Are any of the powers from Chapter 6 off limits?

Are PC gadgeteers allowed?

Are there special limits on gadgeteering?

Unusual Background cost(s) for these abilities:

Legal or social restrictions on these abilities:

Rulebooks and Resources

GURPS Basic Set 4th edition (required).


See also