Diskordia Campaign

From GURPSworld Wiki
Revision as of 22:16, 7 December 2014 by Cal (talk | contribs) (Created page with "__TOC__ == Campaign Background == '''Campaign name:''' '''Starting year:''' '''Genre:''' Fantasy '''Realistic or cinematic?''' Cinematic '''General theme of camp...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Campaign Background

Campaign name:

Starting year:

Genre: Fantasy

Realistic or cinematic? Cinematic

General theme of campaign: Wild adventures

Are there multiple planes of existence? Oh yeah.

Campaign World:

Campaign’s base city, nation, empire, or planet:

Society/government type:

Control Rating:

Exceptions to general CR:

Tech level:

Exceptions to general TL:

General mana level:

Do areas of higher/lower mana exist?

Brief description of important neighboring powers, political/economic situation, etc.:


Information for PCs

Players may choose to play ANY of their characters from ANY of my previous campaigns, including but not limited to Dark Jazz, Eíre, Hyboria, or Special Ops.


Starting point value allowed for PCs: 300

Disadvantage limit (including Quirks): -100

PC races allowed: Human (for now)

Especially appropriate professions:

Starting Wealth:

Starting Wealth levels allowed:

Starting Status levels allowed:

Starting TLs allowed:

Languages available:

Cultural Familiarities available:

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills:

Especially appropriate Advantages:

Especially appropriate Disadvantages:

Especially appropriate Skills:

Disallowed advantages, disadvantages, and skills:

Appropriate Patrons, Allies or Contacts:

Special Abilities Allowed for PCs

Exotic/supernatural traits:

Cinematic skills:

Are PC mages allowed?

Are any of the spells from Chapter 5 off limits?

Are PC psis allowed?

Are any of the powers from Chapter 6 off limits?

Are PC gadgeteers allowed?

Are there special limits on gadgeteering?

Unusual Background cost(s) for these abilities:

Legal or social restrictions on these abilities:

Rulebooks and Resources

GURPS Basic Set 4th edition (required).


See also