Technology Skills Specialization

From GURPSworld Wiki
Revision as of 22:21, 31 March 2010 by Captain Joy (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This and the Technology Skill Triads are an expansion of the rules given in GURPS Prime Directive published by the Amarillo Design Bureau. The six technical skills below require you to choose a specialization; each specialization is treated as a different skill.

SKILL ABBREVIATIONS
A Armory
EO Electronics Operation
ENG Engineer--correct specialization is listed
ER Electronics Repair
G Gunner
M Mechanic

Use the table below and the Technology Skill Triads table to help you choose appropriate specializations for your technical skills. An “X” means the technology itself is the specialization; otherwise, read the relevant footnote.

TECHNOLOGY SKILLS SPECIALIZATION
TECHNOLOGY EO G ER A M ENG
Auxiliary Systems (e.g. Life Support) - - - - X6 Starships
Communications X - X - - Electronics
Computers - - X - - Electronics
Drones/Missiles - - - X3 - Artillery
Electronic Warfare (e.g. jamming, ECM) X - X - - Electronics
Hull & Superstructure - - - - X6 Starships
Impulse Drive - - - - X FTL Drive
Medical Systems X - X - - Electronics
PFs & Interceptors - - - - X6 Starships
Phasers (personal) - - - X1 - Small Arms
Phasers (shipboard) - X2 - X3 - Heavy Directed Energy Weapon
Photon Torpedoes - X5 - X3 - Artillery
Reactors & Power - - - - Xc Reactors
Scientific (e.g. Tricorders) Xb - Xb - - Electronics
Security (e.g. scans inside the ship) X - X - - Electronics
Sensors (e.g. scans outside the ship) X - X - - Electronics
Shields Xa - Xa - - Force Shields
Shuttlecraft (and Fighters) - - - - X4 Aerospace
Tractor Beam X - X - - Heavy Directed Energy Weapon
Matter Transmitters (e.g. Transporters) X - X - - Matter Transmitter
Warp Drive - - - - X FTL Drive

a: choose Force Shields specialization
b: choose Scientific specialization
c: choose Antimatter/Warp Reactors or Fusion/Impulse Reactors specialization
1: choose Armory (Small Arms)
2: choose Gunner (Beams)
3: choose Armory (Heavy Weapons)
4: choose Mechanic (Aerospace)
5: choose Gunner (Cannon)
6: choose Mechanic (High-Performance Spacecraft)

E.g. Star Fleet Academy graduates have 1 point in Engineering/TL (choose one). You would choose one of choices under ENG. Star Fleet Academy graduates have 1 point in Mechanic/TL (choose one). If you decided you wanted to be able to work on fighters, you would choose Mechanic/TL (Aerospace)--you’d be be able to work on Fighters or Shuttlecraft. If you decided you wanted to work on power plants, you would choose Mechanic/TL (Antimatter Power Plants) or Mechanic/TL (Fusion Power Plants).

See Also

Starfleet Academy Template

Technology Skill Triads

Professional Certifications

Rank and Promotion

STA main page