GURPS Hyboria - Campaign Log
Session 001
Session Date: 3/2/2013
Campaign Date: 23 Griffin 1311
Title: Welcome to Tarantia
Summary: The young would-be adventurers have been living in Outlaw Camp outside Old Tarantia for two weeks. They spend several days trying to find work. Tharar makes contact with Old Sibelius, who offers them a chance to do a job. They rob the estate of the Prince of Thieves and deliver an iron key to Andre Sibelius, who offers them a place to stay while they prove their worth to the gang.
Session 002
Session Date: 3/9/2013
Campaign Date: 24 - 27 Griffin 1311
Title: Under the Pirate's Thumb
Summary: Following a map found by Ambrose, the party explore the caverns beneath the Pirate's Thumb. Conan stands guard and meets Gar of the River. Andre is severely injured by leeches and bats while Tharar is injured by erupting goo. The adventurers return home to recover and prepare for a return to the caverns.
Session 003
Session Date: 3/16/2013
Campaign Date: 28 Griffin - 2 Fire 1311
Title: The Rogue Rottenguts
Summary: While Andre recovers from his injuries, the others attempt to make enough money to pay rent. Clemens Mox, an aging alchemist, introduces himself to Andre and Hugo. Polly beings the group to the attention of Testafore the Truthful, who asks them to look for a missing horse. Lix and Ambrose ask around the Outlaw Camp while Conan runs to a nearby village in an attempt to find healing potion for Andre. Finally they locate and assault the bandits camped in the woods, who have not only killed Testafore's servant and eaten the horse, but also appear to have murdered a young noble woman. The friends quickly rout the bandits and uncover a small horde of loot.
Session 004
Session Date: 3/23/2013
Campaign Date: 3 Fire 1311 - 7 Fire 1311
Title: The Treasure of Al-Khem
Summary: Proceeds from the bandits raid are used to purchase equipment for reaching the treasure hidden in the caverns beneath the Pirate's Thumb. With Andre fully healed and Ambrose sufficient for travel, they return with Lix and Conan to the caverns. Two half-skeletons are found in a puddle of ooze that surrounds an unlocked treasure chest, frightening Lix. Large stones are used to gain access over the ooze to the chest to find it is empty. The group proceeds on, successfully passing large pools of Leaping Leeches and coordinating their efforts to slip past Undead Slime. They encounter giant rats instead of foul bats, but their knives dispatch the ground rodents with ease. Andre uses powerful acid to dissolve the cement that binds some of the rocks hiding the treasure. Knight Conan wields the pickaxe to loosen stone. Lix finishes the job with a shovel. Then taking a breath and whispering a likely unheard prayer to Eremis, Lix climbs into the open chamber to examine the box. Surely a goo trap waits in the bottom to release dissolving alchemical compounds, so he dar not move the box yet. Lix finds a simple trap and disables it, but believes it to be a decoy. Another small gas trap is found in the lock of the box. Lifting the lid slowly, Lix discovers yet another trap - this one set to eject acid when the lid is opened. Alchemical treasures are found inside and carefully removed by Lix and handed to his brother, who notes the contents as he packs them carefully. Underneath a leather pack Lix finds another trap and a hidden compartment, underneath which are several small bars of gold. Packing their treasure, the friends make their way carefully back through the caves and return home.
Session 005
Session Date: 03/30/2013
Campaign Date: 8 Fire 1311 – 22 Fire 1311
Title: South Road Bandits
Summary: Conan contacts Brutus of the Metelli family, who retains the group to investigate a group of well-organized bandits who have been selectively robbing shipments for years. After a few weeks of rest and training, the group travel south to Cleius and begin uncovering information about the bandits. After two days of investigation they find the bandit camp in the woods, but also find the camp is very large and somewhat organized. The bandits themselves seem strong and well-armed, though they employ some ordinary local citizens as guards, two of whom come to an unfortunate end at the hands of the adventurers. After some daylight reconnaissance, the group decides that Conan will return to Tarantia to inform Brutus of the current situation while Hugo and Andre will begin putting together a creative plan to infiltrate the bandit camp.
Session 006
Session Date: 04/06/2013
Campaign Date: 23 Fire – 27 Fire 1311
Title: South Road Bandits
Summary: Andre and Hugo approach the leaders of the bandit camp with a proposition: Hugo the Fighting Hunchback will challenge the bear. The party is welcomed to stay at the camp in wait of the full moon two weeks hence, when the contests will be held at the nearby fighting pit. While meeting people in the camp, Andre reveals that he and Ambrose are healers. Several people in the camp are pleased to hear this and offer food in exchange for physician services. Ambrose begins hunting with the camp in order to gain tracking skills. Meanwhile the bandits disappear maysteriously for several days. Lix takes the opportunity to explore the cave where the bandit leader Ojogan lives. Inside Lix discovers that the rumors of Ojogan's pet ape are true: the ape knocks Lix down, but does not otherwise attack or injure him. The next night Hugo concocts a sedative mixed with berries and Lix attempts to get the ape to eat, but the creature will not respond. Andre learns that the bandits will leave in a few days to capture a bear and that Ojogan does not often accompany them on this ritual. Conan, Hugo, and Ambrose plot to assassinate Ojogan when the other bandits have left the camp, but Lix and Andre express reservations about killing the bandits.
Session 007
Session Date: 04/13/2013
Campaign Date: 28 Fire – 3 Golden
Title: South Road Bandits
Summary: Therar arrives to assist Conan and Ambrose in their effort to terminate Ojogan. Lix and Andre approach Qafir in hope of convincing the Zingarans to move elsewhere. Qafir agrees to speak to Ojogan. An animal handler arrives with exotic tigers and is warmly greeted by the Zingarans, including Ojogan. The day of the bear hunt arrives and the Zingarans recruit extra hunters from the ranks of the camp. Three Zingarans remain behind with Ojogan, but are mostly unseen throughout the remainder fo the day and into the night. Conan keeps watch all night hoping for an opportunity to lure Ojogan from his cave. But guards are rotated through the night and seem to patrol the nearby woods. When morning comes one of the Zingarans who remained behind emerges from the woods, apparently having been on watch there the whole night. Andre tells Conan that many believe Ojogan can see the future or has prophetic dreams, so may be wary of potential assassins. While Lix hunts stray mutts in Cleius, Conan and the others decide it is too risky to attempt the assassination and pack their things to leave camp. They meet Lix along the road and return to the Full Moon tavern to discuss their options. Qafir arrives looking for Ambrose and Andre – two of the hunters were injured capturing the bears. As they return to camp, Conan confronts Qafar. Therar and Ambrose join the attack, but Andre and Lix refuse to fight and flee. Andre hides in the woods while Lix returns to the bandit camp to warn the others. Qafir is wounded but eludes his attackers and escapes into the forest. Conan and the others return to the South Road and make haste for Tarantia. Andre and Lix join the South Road Bandits. Upon returning to Tarantia, Conan informs Brutus of the events and provides him with detailed drawings of the bandits and their camp. The party takes leave of their living quarters and, paying thanks and tribute to the Sibelius gang, depart for the Road of Kings and adventure in the east.