GURPS Dark Jazz: OSI
- WORK IN PROGESS :::
Basic Information
Campaign name: GURPS Dark Jazz: The New Prometheans
Starting year: 1965
Genre: Realistic or cinematic? Cinematic
General theme of campaign: Supers
Are there multiple planes of existence? Yes
Campaign Background
Campaign’s base city, nation, empire, or planet: Los Angeles, CA
Society/government type:
Control Rating: CR3
- Exceptions to general CR:
Tech level: TL7
- Exceptions to general TL:
Brief description of important neighboring powers, political/economic situation, etc.:
Information for PCs
Starting point value allowed for PCs:
Disadvantage limit (including Quirks):
PC races allowed:
Especially appropriate professions:
Starting wealth:
Starting Wealth levels allowed:
Starting Status levels allowed:
Starting TLs allowed:
Languages available:
Cultural Familiarities available:
Advantages, Disadvantages, and Skills
Required advantages, disadvantages, and skills:
Especially appropriate Advantages:
Especially appropriate Disadvantages:
Especially appropriate Skills:
Disallowed advantages, disadvantages, and skills:
Appropriate Patrons, Allies or Contacts:
Special Abilities Allowed for PCs
Exotic/supernatural traits:
Cinematic skills:
Unusual Background cost(s) for these abilities:
Legal or social restrictions on these abilities:
Magic and Psionics
General mana level:
- Do areas of higher/lower mana exist?
Are PC mages allowed?
Are any of the spells from Chapter 5 off limits?
Are PC psis allowed?
Are any of the powers from Chapter 6 off limits?
Are PC gadgeteers allowed?
Rulebooks and Resources
GURPS Basic Set 4th edition (required).