GURPS Dark Jazz: OSI

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WORK IN PROGESS :::

Basic Information

Campaign name: GURPS Dark Jazz: The New Prometheans

Starting year: 1965

Genre: Realistic or cinematic? Cinematic

General theme of campaign: Supers

Are there multiple planes of existence? Yes

Campaign Background

Campaign’s base city, nation, empire, or planet: Los Angeles, CA

Society/government type:

Control Rating: CR3

Exceptions to general CR:

Tech level: TL7

Exceptions to general TL:

Brief description of important neighboring powers, political/economic situation, etc.:

Information for PCs

Starting point value allowed for PCs:

Disadvantage limit (including Quirks):

PC races allowed:

Especially appropriate professions:

Starting wealth:

Starting Wealth levels allowed:

Starting Status levels allowed:

Starting TLs allowed:

Languages available:

Cultural Familiarities available:

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills:

Especially appropriate Advantages:

Especially appropriate Disadvantages:

Especially appropriate Skills:

Disallowed advantages, disadvantages, and skills:

Appropriate Patrons, Allies or Contacts:

Special Abilities Allowed for PCs

Exotic/supernatural traits:

Cinematic skills:

Unusual Background cost(s) for these abilities:

Legal or social restrictions on these abilities:

Magic and Psionics

General mana level:

Do areas of higher/lower mana exist?

Are PC mages allowed?

Are any of the spells from Chapter 5 off limits?

Are PC psis allowed?

Are any of the powers from Chapter 6 off limits?

Are PC gadgeteers allowed?

Rulebooks and Resources

GURPS Basic Set 4th edition (required).


See also