Heavy Battlesuit
Six Heavy Scout Battlesuits are available on board Thaumas I. These suits are described on UT 184. Their noteworthy features are as follows:
DR 150/100 (Torso, Groin, Head/Limbs);
Filter Mask;
Inertial Compass;
Hearing Protection;
Hyperspectral Visor;
Small Laser Comm;
Medium Radio;
Biomedical Sensors;
Trauma Maintenance (with Microbot Arteries for immediate first-aid);
Provisions Dispenser (with 1 week's provisions);
Tactical ESM;
Waste Relief System;
Infrared Cloaking;
Radar Stealth;
With helmet on, the suit is sealed, with climate control (-459 F to 500 F), pressure support (10 atm.), radiation protection (PF 5), and vacuum support. It has two large air tanks with a 72 hour supply;
Chemsniffer;
Deceptive Radar Jammer;
Small Genius Computer;
Lifting and Striking ST +16;
Basic Move +4;
Super Jump 3;
10 year power supply.
All of these functions are elaborated on in Ultra-tech. I suggest familiarizing yourselves with them, so as to get the maximum bang for your buck out of these suits. They're pretty badass overall.
The suit also has an integral superconductor-based electromagnetic armor. It operates off of a separate D cell and is good for 10 uses before the battery needs to be replaced. It gives double DR against plasma weapons and shaped-charge warheads (which are truly brutal, so this is a big plus). Swapping out a spent D cell takes 3 seconds.
The suit is not skintight, so clothes can be worn underneath it. This means that you can layer it with flexible, light armor (under 10 lb). For instance, you could wear a Reflex Suit underneath, an Ablative Suit, or a Reflec Suit. If you had Bioplas available, you could layer with that instead, but Bioplas is an advanced material, not readily available, and would take a Gadgeteer to get you set up with (fortunately, you know one of those). You can choose one type of armor to layer under it. Reflex is 12/4 (piercing, cutting/all other), Ablative is 24/4 (laser/all other) and ablates (-1 to DR for every 10 points of incoming laser damage), Reflec is 20/0 (laser/all other) but does not ablate, and Bioplas is 15/5 (burning, piercing/all other).
The Enemy's armaments consist largely of laser and plasma weapons. Plasma bolts are not lasers and will not be affected by laser-resistant armor. Archived footage from The Attack shows that The Enemy also makes use of explosives, ballistics, radiation, melee, and who knows what else.