Cal
Introduction
Like most gamers, I started RPGing with Dungeons and Dragons. For me it was specifically AD&D 2nd edition, with the classic Deities & Demigods that contained Forbidden Knowledge. I was introduced to GURPS in 1990 and was soon running games in a variety of genres and worlds. I converted all my D&D NPCs, adventures, and other data to GURPS format. I've only returned to the D&D system once or twice since then and as a player only. I'm a serious Steve Jackson loyalist, a bit of a zealot even (I was a MIB for a while), and enjoy INWO, Car Wars, Ogre, and Munchkin.
As a GM my games tend more toward role-playing and problem-solving than number-crunching combat or Monty Hall hoarding (though I am generous with character points awards and reasonable material gains). Most of my campaigns are grounded in realism, but aren't by any means staked to the ground. My inspiration in planning games covers a lot of territory, and I put a great deal of planning and research into my campaigns. I view GMing as a kind of interactive storytelling and hope that my games achieve a level of action and intrigue akin to a novel or movie.
GMing
GURPS Dark Jazz
Characters investigate supernatural occurrences, uncover conspiracies, battle cultists, and destroy monsters in 1920s Los Angeles where prohibition gets an early repeal, Tesla dominates science and technology, and the Cthulhu Mythos is real.
GURPS Eire
An alternate medieval Ireland where Christianity never took root on the island. Religious persecution on the continent has resulted in the immigration of pagan refugees who seek asylum in Eíre.
Playing
GURPS Space: Star Trek Aurora
GURPS Church and State
GURPS Sollerin
GURPS Zhuang
Xhiang Lua (retired)
GURPS Azimuth
References
- Life After People timeline. Very useful for post-apocalyptic scenarios.
- Get a Kit. Government advice on emergency preparedness kits.
GURPS Library
See Cal's GURPS Library.
Work in Progress
Twin Falls. Twin Falls is a small unincorporated town (population 1,036) in northern New Mexico.