Special Ops Template
This document is currently in-progress.
Attributes, Advantages, Disadvantages, and Skills for GURPS Special Ops characters
Advantages
Required
- Fit (Required)
- Military Rank 1-6 (see Special Ops Rank Costs for more information)
Suggested
- Combat Reflexes
- Hard to Kill
- Very Fit
Disadvantages
Required
- Code of Honor (Soldier)
- Duty (Team Delta)
- Sense of Duty (Team Delta)
Suggested
- Honesty
Skills
Required
- Climbing
- Guns (Any)
- Hiking
- Parachuting
- Survival (US Military)
Suggested
- Jumping
- Running
- Swimming
- Throwing
MOS Specialties
Communications. Electronics Operation (Communications), Electronics Operation (Electronic Warfare), Electronics Repair (Communications), Engineering (Communications)
Demolition. Engineer (Combat), Explosives (Demolition), Explosives (Explosive Ordnance Disposal), Explosives (Underwater Demolition), Set Trap, Traps
Intelligence. Area Knowledge (any), Criminology, Cultural Familiarity (any), Electronics Operation (Electronic Warfare), Forensics, Forgery, Heraldry, Hidden Lore (Conspiracies), Intelligence Analysis, Interrogation, Observation, Propaganda, Strategy, Tactics
Medical. Diagnosis, Electronics Operation (Medical), First Aid (Human), Physician, Physiology, Poisons, Surgery, Survival
Weapons. Armoury (Body Armor), Armoury (Heavy Weapons), Armoury (Small Arms), Artillery (Cannon), Blowpipe, Forward Observer, Garrote, Gunner (Cannon), Gunner (Machine Gun), Guns (Pistol), Guns (Grenade Launcher), Guns (Rifle), Guns (SMG), Liquid Projector (Flamethrower)
Equipment
Data Sheets
- Beretta Model 92. Personal sidearm. Issued to all personnel.
- M4/A1 Rifle. Assault rifle. Issued to all combat personnel.