The Explorers Club (Campaign Planning Form): Difference between revisions
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Welcome to [https://en.wikipedia.org/wiki/Roaring_Twenties the Roaring 20s]. [https://en.wikipedia.org/wiki/Jazz_Age The Jazz Age]. A period of social and cultural dynamism. In the wake of [https://en.wikipedia.org/wiki/World_War_I The Great War], jazz music blossomed, the flapper redefined modern womanhood, [https://en.wikipedia.org/wiki/Art_Deco Art Deco] peaked, and the world felt peace longer than any previous time in history. The nascent [https://en.wikipedia.org/wiki/League_of_Nations League of Nations] inspired international diplomacy rather than warfare. The era was further distinguished by numerous inventions and discoveries, unprecedented industrial growth, accelerated consumer demand and aspirations, and significant changes in lifestyle. | |||
Revision as of 06:49, 5 January 2022
Welcome to the Roaring 20s. The Jazz Age. A period of social and cultural dynamism. In the wake of The Great War, jazz music blossomed, the flapper redefined modern womanhood, Art Deco peaked, and the world felt peace longer than any previous time in history. The nascent League of Nations inspired international diplomacy rather than warfare. The era was further distinguished by numerous inventions and discoveries, unprecedented industrial growth, accelerated consumer demand and aspirations, and significant changes in lifestyle.
Introduction
Campaign name:
Genre:
Realism Level (Grittily Realistic, Realistic, Cinematic, Over-the-Top): Cinematic.
General theme of campaign: A globetrotting group of adventurers faces challenges and threats from a variety of sources.
Campaign Background
Campaign’s base city, nation, empire, or planet: Chicago, USA
Starting year: 1920
Society/government type: Representative Democracy
Control Rating: 4
- Exceptions to general CR: None.
Tech level: 6
- Exceptions to general TL: None.
Are there multiple planes of existence? Who knows?
Brief description of important neighboring powers, political/economic situation, etc.:
Timeline of Significant Historical Events:
Suggested or required reading for players:
Character Creation
Starting point value allowed for PCs: 150
Disadvantage limit: -50
Especially useful/useless character types: Archaeologist, Daredevil, Explorer, Investigator, Pilot, Reporter, Soldier of Fortune.
- Professional Templates: See GURPS Cliffhangers (3rd edition) for ideas and inspiration.
PC races allowed: Human.
- Racial Templates: N/A
Attributes
Attribute | Min | Max | Attribute | Min | Max | |
---|---|---|---|---|---|---|
ST | 10 | 18 | HP | 10 | 18 | |
DX | 10 | 18 | Will | 10 | 18 | |
IQ | 10 | 18 | Per | 10 | 18 | |
HT | 10 | 18 | FP | 10 | 18 |
Social Traits
Status levels (Min/Max): 0
Starting wealth: $10,000 (Average).
Starting Wealth levels allowed: 0 (Average) - 2 (Wealthy).
Languages: English, French, German, Russian, Spanish, as well as others appropriate to a character’s educational level and experiences.
Cultural Familiarities: As languages, plus Japanese, Chinese, Tibetan, and others appropriate to the educational level and experience of the character.
Social Stigma:
Social Regard:
Rank (Type):
Advantages & Disadvantages
Required Advantages:
Prohibited Advantages:
Required Disadvantages:
Prohibited Disadvantages:
Suggested Disadvantages:
Allies, Contacts & Patrons
Appropriate Allies (and base value):
Appropriate Contacts (and base value):
Appropriate Enemies (and base value):
Appropriate Patrons (and base value):
Skills
Available Specialities:
Available Wildcard Skills:
Prohibited Skills:
Prohibited Techniques:
Magic
Are PC mages allowed (Y/N)? No.
Psionics
Are PC psis allowed (Y/N)? No.
Gadgeteering
Are PC gadgeteers allowed? Yes.
Unusual Background Cost: None.
Legal or social restrictions on gadgeteering: None.
Rulebooks and Other References
Character Creation
GURPS Basic Set
Equipment
GURPS Basic Set