GURPS Dungeon Fantasy Westmarches: Difference between revisions

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Revision as of 09:19, 22 January 2017

Thursday night is Bard's Night at the Dog and Kettle Tavern in Riverton. Bards drink free as long as they don't sing, recite, pontificate, hold forth, or otherwise perform in a bardic manner.

A GURPS DUNGEON FANTASY CAMPAIGN

 

Information for PCs

NOTE: Use of character templates and/or mixed professions from GURPS Dungeon Fantasy 1: Adventurers or GURPS Dungeon Fantasy 3: The Next Level is REQUIRED.

Starting point value allowed for PCs: 275

Disadvantage limit: -50

PC races allowed: Dwarf, Elves (except Winged Elf), Gnome, Halfling, Half-Orc, Human.

Starting wealth: $2,000

Starting Wealth levels allowed: Average, Struggling, or Poor.

Starting Status levels allowed: 0, -1, or -2

Tech level: 4

Languages available: Common (multiracial trade language), Dwarfish, Elvish, Gnomish, Mannish (common Human tongue).

Cultural Familiarities available: Dwarven, Elven, Gnomish, Halfling, Human.

•General mana level: Normal.

Do areas of higher/lower mana exist? Yes.

Are PC mages allowed? Yes.

Are any of the spells or colleges/paths off limits? Gate Spells are off-limits. Use/knowledge of Necromantic spells requires a Social Stigma (Necromancer) [-5] as well as Unusual Background (Necromancer) [-5].

•Are PC psis allowed? No.

Are PC gadgeteers allowed? No.

•Unusual Background cost(s) for these abilities: Use/knowledge of Necromantic spells requires Unusual Background (Necromancer) [-5].

•Legal or social restrictions on these abilities: Use/knowledge of Necromantic results in Social Stigma (Necromancer) [-5].

Rules & Resources

GURPS 4th edition Basic Set. General rules and system parameters.

GURPS Dungeon Fantasy 1: Adventurers. Character templates and commonly available equipment.

GURPS Dungeon Fantasy 3: The Next Level. Racial templates and mixed professions.