Diskordia Campaign: Difference between revisions
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'''Campaign name:''' Diskordia | '''Campaign name:''' Diskordia | ||
'''Starting year:''' | '''Starting year:''' 3085 | ||
'''Genre:''' Fantasy | '''Genre:''' Fantasy | ||
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'''General theme of campaign:''' Wild adventures | '''General theme of campaign:''' Wild adventures | ||
'''Are there multiple planes of existence?''' | '''Are there multiple planes of existence?''' Possibly. They may have all pancaked into one really weird world. | ||
'''Campaign World:''' | '''Campaign World:''' Diskordia | ||
''' | '''Campaign’s base city, nation, empire, or planet:''' The Free City of Riverrun, in the former barony of Avondale, in the land known as Arboria, once part of the old kingdom of Midian | ||
''' | '''Society/government type:''' Representative democracy | ||
'''Control Rating:''' Riverrun is CR2. | |||
'''Tech level:''' | :'''Exceptions to general CR:''' "Free Cities" are CR2. Other cities and towns are CR3 or higher. | ||
'''Tech level:''' 5 | |||
:'''Exceptions to general TL:''' | :'''Exceptions to general TL:''' | ||
'''General mana level:''' | '''General mana level:''' Normal | ||
:'''Do areas of higher/lower mana exist?''' | :'''Do areas of higher/lower mana exist?''' Yes | ||
'''Brief description of important neighboring powers, political/economic situation, etc.:''' | '''Brief description of important neighboring powers, political/economic situation, etc.:''' Over a century ago a powerful necromancer named Mordechai raised vast armies of the undead in an attempt to overtake Arboria and return the old kingdom of Midian to its glory. He was opposed by a coalition of forces from independent baronies, led by the Territorial Rangers and the White Brotherhood. The defeat of the necromancer came at great cost: the Rangers were decimated, and with the fall of the old kingdom they no longer held legal authority outside the Territories. A group of Mordechai's former knights known as the Red Hand systematically hunted and killed the remaining Rangers while the surviving members of the White Brotherhood sought protection among the baronies. Though it is over a hundred years later, the outlying frontier is still recovering from the war, sometimes still reckoning with the remnants and results of Mordechai's sorcery. | ||
== Information for PCs == | == Information for PCs == | ||
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'''PC races allowed:''' Human (for now) | '''PC races allowed:''' Human (for now) | ||
'''Especially appropriate professions:''' | '''Especially appropriate professions:''' | ||
'''Starting Wealth:''' | '''Starting Wealth:''' $5,000 | ||
'''Starting Wealth levels allowed:''' | '''Starting Wealth levels allowed:''' Any | ||
'''Starting Status levels allowed:''' | '''Starting Status levels allowed:''' Any | ||
''' | '''Languages available:''' English is the "common tongue." Spanish is often spoken in the Territories as well as Riverrun and other areas. | ||
''' | '''Cultural Familiarities available:''' | ||
=== Advantages, Disadvantages, and Skills === | === Advantages, Disadvantages, and Skills === | ||
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'''Especially appropriate Skills:''' Survival (any) | '''Especially appropriate Skills:''' Survival (any) | ||
'''Disallowed advantages, disadvantages, and skills:''' | '''Disallowed advantages, disadvantages, and skills:''' | ||
'''Appropriate Patrons, Allies or Contacts:''' | '''Appropriate Patrons, Allies or Contacts:''' | ||
=== Special Abilities Allowed for PCs === | === Special Abilities Allowed for PCs === | ||
'''Exotic/supernatural traits:''' Exotic biotech | '''Exotic/supernatural traits:''' Exotic biotech is allowed only for TL10 or above characters. | ||
'''Cinematic skills:''' Yes | '''Cinematic skills:''' Yes | ||
'''Are PC mages allowed?''' Yes | '''Are PC mages allowed?''' Yes | ||
'''Are any of the spells from Chapter 5 off limits?''' No | '''Are any of the spells from Chapter 5 off limits?''' No | ||
'''Are PC psis allowed?''' Yes | '''Are PC psis allowed?''' Yes | ||
'''Are any of the powers from Chapter 6 off limits?''' No | '''Are any of the powers from Chapter 6 off limits?''' No | ||
'''Are PC gadgeteers allowed?''' Yes | '''Are PC gadgeteers allowed?''' Yes | ||
'''Are there special limits on gadgeteering?''' No | '''Are there special limits on gadgeteering?''' No | ||
'''Unusual Background cost(s) for these abilities:''' | '''Unusual Background cost(s) for these abilities:''' None | ||
'''Legal or social restrictions on these abilities:''' Unknown | '''Legal or social restrictions on these abilities:''' Unknown | ||
== Rulebooks and Resources == | == Rulebooks and Resources == |
Revision as of 00:43, 25 February 2015
Player character creation guidelines for the Diskordia GURPS campaign.
Campaign Background
Campaign name: Diskordia
Starting year: 3085
Genre: Fantasy
Realistic or cinematic? Cinematic
General theme of campaign: Wild adventures
Are there multiple planes of existence? Possibly. They may have all pancaked into one really weird world.
Campaign World: Diskordia
Campaign’s base city, nation, empire, or planet: The Free City of Riverrun, in the former barony of Avondale, in the land known as Arboria, once part of the old kingdom of Midian
Society/government type: Representative democracy
Control Rating: Riverrun is CR2.
- Exceptions to general CR: "Free Cities" are CR2. Other cities and towns are CR3 or higher.
Tech level: 5
- Exceptions to general TL:
General mana level: Normal
- Do areas of higher/lower mana exist? Yes
Brief description of important neighboring powers, political/economic situation, etc.: Over a century ago a powerful necromancer named Mordechai raised vast armies of the undead in an attempt to overtake Arboria and return the old kingdom of Midian to its glory. He was opposed by a coalition of forces from independent baronies, led by the Territorial Rangers and the White Brotherhood. The defeat of the necromancer came at great cost: the Rangers were decimated, and with the fall of the old kingdom they no longer held legal authority outside the Territories. A group of Mordechai's former knights known as the Red Hand systematically hunted and killed the remaining Rangers while the surviving members of the White Brotherhood sought protection among the baronies. Though it is over a hundred years later, the outlying frontier is still recovering from the war, sometimes still reckoning with the remnants and results of Mordechai's sorcery.
Information for PCs
Starting point value allowed for PCs: 300
Disadvantage limit (including Quirks): -75
PC races allowed: Human (for now)
Especially appropriate professions:
Starting Wealth: $5,000
Starting Wealth levels allowed: Any
Starting Status levels allowed: Any
Languages available: English is the "common tongue." Spanish is often spoken in the Territories as well as Riverrun and other areas.
Cultural Familiarities available:
Advantages, Disadvantages, and Skills
Required advantages, disadvantages, and skills:
Especially appropriate Advantages: Luck, Serendipity
Especially appropriate Disadvantages: Weirdness Magnet
Especially appropriate Skills: Survival (any)
Disallowed advantages, disadvantages, and skills:
Appropriate Patrons, Allies or Contacts:
Special Abilities Allowed for PCs
Exotic/supernatural traits: Exotic biotech is allowed only for TL10 or above characters.
Cinematic skills: Yes
Are PC mages allowed? Yes
Are any of the spells from Chapter 5 off limits? No
Are PC psis allowed? Yes
Are any of the powers from Chapter 6 off limits? No
Are PC gadgeteers allowed? Yes
Are there special limits on gadgeteering? No
Unusual Background cost(s) for these abilities: None
Legal or social restrictions on these abilities: Unknown
Rulebooks and Resources
GURPS 4th edition Basic Set (required)
GURPS 4th edition Martial Arts
GURPS 4th edition Magic
GURPS 4th edition Powers