GURPS Wild World: Difference between revisions
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== Campaign Background == | == Campaign Background == |
Revision as of 01:50, 12 July 2014
Several people are on vacation when something goes awry.
Campaign Background
Campaign name: GURPS Wilderness Adventure
Starting year: 2014
Genre:
Realistic or cinematic? Realistic
General theme of campaign: Wilderness adventure
Are there multiple planes of existence? Unlikely.
Campaign World: Earth
Campaign’s base city, nation, empire, or planet:
Society/government type: Democratic Republic
Control Rating: CR4
- Exceptions to general CR:
Tech level: TL8
- Exceptions to general TL:
General mana level: No Mana.
- Do areas of higher/lower mana exist? No.
Brief description of important neighboring powers, political/economic situation, etc.:
Information for PCs
Starting point value allowed for PCs: 100
Disadvantage limit (including Quirks): -50
PC races allowed: Human
Especially appropriate professions:
Starting Wealth:
Starting Wealth levels allowed:
Starting Status levels allowed:
Starting TLs allowed:
Languages available:
Cultural Familiarities available:
Advantages, Disadvantages, and Skills
Required advantages, disadvantages, and skills: Games (GURPS)
Especially appropriate Advantages:
Especially appropriate Disadvantages:
Especially appropriate Skills:
Disallowed advantages, disadvantages, and skills:
Appropriate Patrons, Allies or Contacts:
Special Abilities Allowed for PCs
Exotic/supernatural traits: N/A
Cinematic skills: N/A
Are PC mages allowed? No.
Are any of the spells from Chapter 5 off limits? N/A
Are PC psis allowed? No.
Are any of the powers from Chapter 6 off limits? N/A
Are PC gadgeteers allowed? No.
Are there special limits on gadgeteering? N/A
Unusual Background cost(s) for these abilities: N/A
Legal or social restrictions on these abilities: N/A
Rulebooks and Resources
GURPS 4th edition Basic Set (required).
GURPS 4th edition High-Tech