GURPS Gladius Arcana: Difference between revisions
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'''Campaign name:''' GURPS Gladius Arcana | '''Campaign name:''' GURPS Gladius Arcana | ||
'''Starting year:''' 1011 AUC (258 CE) | '''Starting year:''' 1011 [http://en.wikipedia.org/wiki/Ab_urbe_condita AUC] (258 CE) | ||
'''Genre:''' [http://en.wikipedia.org/wiki/Sword-and-sandal Sword & Sandal] | '''Genre:''' [http://en.wikipedia.org/wiki/Sword-and-sandal Sword & Sandal] |
Revision as of 03:14, 3 July 2014
Campaign Background
Campaign name: GURPS Gladius Arcana
Starting year: 1011 AUC (258 CE)
Genre: Sword & Sandal
Realistic or cinematic? Cinematic
General theme of campaign: Gladiatorial combat, adventure, and daily life in the Roman Empire
Are there multiple planes of existence? Yes
Campaign World: Roma Arcana (see GURPS Fantasy, pp. 195-232)
Campaign’s base city, nation, empire, or planet: Mediolanum
Society/government type: Imperial Republic
Control Rating: CR4
Tech level: 2
General mana level: Normal
- Do areas of higher/lower mana exist? Yes
Brief description of important neighboring powers, political/economic situation, etc.:
Information for PCs
Players are advised to adhere as closely as possible to the Gladiator template found in GURPS Martial Arts: Gladiators (p. 28) or GURPS Fantasy (p. 215).
Starting point value allowed for PCs: 150
Disadvantage limit (including Quirks): -75
PC races allowed: Human
Especially appropriate professions: Characters are property of Quintus Didias Severus Graecus, owner and proprietor of Severus Circus & Games.
Starting Wealth: $750
Starting Wealth levels allowed: Wealth (Struggling) is required for beginning characters.
Starting Status levels allowed: -2
Starting TLs allowed: TL 2
Languages available: Latin is the lingua franca of the Empire, with Greek being spoken and read by most educated citizens. Slaves should choose their native language (free) as well as ensuring at least Broken proficiency (1 point) in spoken Latin. Most slaves do not read at all, but your master is known to provide tutors for his best slaves, so any slave also wishing to read Latin may do so. Only those slaves who are chosen to be scribes or business aides may be taught Greek.
Cultural Familiarities available:
Advantages, Disadvantages, and Skills
Required Advantages: Patron (Severus) [30]. A powerful individual (10 points) who is quite accessible (12 or less) and who provides equipment no more valuable than starting wealth (+50%).
Required Disadvantages: Duty (Extremely hazardous; 12 or less) [-15]; Status -2 [-10]; Social Stigma (Valuable property) [-10]; Wealth (Struggling) [-10]
Especially appropriate Advantages: Code of Honor (Gladiator). See GURPS Martial Arts Gladiators for description.
Especially appropriate Disadvantages: Bully; Callous; Compulsive Carousing; Greed; Lecherousness; Overconfidence; Reputation; Stubbornness
Especially appropriate Skills: Current Affairs (Sports), Esoteric Medicine, Games (Roman Gladiator), Performance, Savoir-Faire (Ludus), Sex Appeal, Surgery
Disallowed advantages, disadvantages, and skills: Allies are not allowed for beginning characters.
Appropriate Patrons, Allies or Contacts: Patron Quintus Didias Severus is required, and any other patrons would be proper. Allies are disallowed for beginning player characters, but Contacts are permissible.
Special Abilities Allowed for PCs
Exotic/supernatural traits: Disallowed for beginning PCs.
Cinematic skills: Disallowed for beginning PCs.
Are PC mages allowed? No.
Are PC psis allowed? No.
Are PC gadgeteers allowed? No.
Rulebooks and Resources
GURPS Basic Set 4th edition
GURPS 4th edition Low-Tech
GURPS 4th edition Martial Arts
GURPS 4th edition Martial Arts: Gladiators
See also
GURPS 4th edition Fantasy for information on the Roma Arcana setting.
GURPS 3rd edition Imperial Rome for background on the historic Roman Empire as well as greater details on society and daily life.