GURPS Hyboria - Campaign Log: Difference between revisions

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'''Summary:''' While Andre recovers from his injuries, the others attempt to make enough money to pay rent. Clemens Mox, an aging alchemist, introduces himself to Andre and Hugo. Polly beings the group to the attention of Testafore the Truthful, who asks them to look for a missing horse. Lix and Ambrose ask around the Outlaw Camp while Conan runs to a nearby village in an attempt to find healing potion for Andre. Finally they locate and assault the bandits camped in the woods, who have not only killed Testafore's servant and eaten the horse, but also appear to have murdered a young noble woman.
'''Summary:''' While Andre recovers from his injuries, the others attempt to make enough money to pay rent. Clemens Mox, an aging alchemist, introduces himself to Andre and Hugo. Polly beings the group to the attention of Testafore the Truthful, who asks them to look for a missing horse. Lix and Ambrose ask around the Outlaw Camp while Conan runs to a nearby village in an attempt to find healing potion for Andre. Finally they locate and assault the bandits camped in the woods, who have not only killed Testafore's servant and eaten the horse, but also appear to have murdered a young noble woman.


== Session 004 ==


'''Session Date:''' 3/23/2013


'''Campaign Date:''' 3 Fire 1311 - 5 Fire 1311
'''Title:''' The Treasure of Al-Khem
'''Summary:''' Proceeds from the bandits raid are used to purchase equipment for reaching the treasure hidden in the caverns beneath the Pirate's Thumb. With Andre fully healed and Ambrose sufficient for travel, they return with Lix and Conan to the caverns. Two half-skeletons are found in a puddle of ooze that surrounds an unlocked treasure chest, frightening Lix. Large stones are used to gain access over the ooze to the chest to find it is empty. The group proceeds on, successfully passing large pools of Leaping Leeches and coordinating their efforts to slip past Undead Slime. They encounter giant rats instead of foul bats, but their knives dispatch the ground rodents with ease. Andre uses powerful acid to dissolve the cement that binds some of the rocks hiding the treasure. Knight Conan wields the pickaxe to loosen stone. Lix finishes the job with a shovel. Then taking a breath and whispering a likely unheard prayer to Eremis, Lix climbs into the open chamber to examine the box. Surely a goo trap waits in the bottom to release dissolving alchemical compounds, so he dar not move the box yet. Lix finds a simple trap and disables it, but believes it to be a decoy. Another small gas trap is found in the lock of the box. Lifting the lid slowly, Lix discovers yet another trap - this one set to eject acid when the lid is opened. Alchemical treasures are found inside and carefully removed by Lix and handed to his brother, who notes the contents as he packs them carefully. Underneath a leather pack Lix finds another trap and a hidden compartment, underneath which are several small bars of gold. Packing their treasure, the friends make their way carefully back through the caves and return home.




[[Category: GURPS Hyboria]]
[[Category: GURPS Hyboria]]

Revision as of 07:22, 25 March 2013

Session 001

Session Date: 3/2/2013

Campaign Date: 23 Griffin 1311

Title: Welcome to Tarantia

Summary: The young would-be adventurers have been living in Outlaw Camp outside Old Tarantia for two weeks. They spend several days trying to find work. Tharar makes contact with Old Sibelius, who offers them a chance to do a job. They rob the estate of the Prince of Thieves and deliver an iron key to Andre Sibelius, who offers them a place to stay while they prove their worth to the gang.

Session 002

Session Date: 3/9/2013

Campaign Date: 24 - 27 Griffin 1311

Title: Under the Pirate's Thumb

Summary: Following a map found by Ambrose, the party explore the caverns beneath the Pirate's Thumb. Conan stands guard and meets Gar of the River. Andre is severely injured by leeches and bats while Tharar is injured by erupting goo. The adventurers return home to recover and prepare for a return to the caverns.

Session 003

Session Date: 3/16/2013

Campaign Date: 28 Griffin - 2 Fire 1311

Title: Bandits on the Road

Summary: While Andre recovers from his injuries, the others attempt to make enough money to pay rent. Clemens Mox, an aging alchemist, introduces himself to Andre and Hugo. Polly beings the group to the attention of Testafore the Truthful, who asks them to look for a missing horse. Lix and Ambrose ask around the Outlaw Camp while Conan runs to a nearby village in an attempt to find healing potion for Andre. Finally they locate and assault the bandits camped in the woods, who have not only killed Testafore's servant and eaten the horse, but also appear to have murdered a young noble woman.

Session 004

Session Date: 3/23/2013

Campaign Date: 3 Fire 1311 - 5 Fire 1311

Title: The Treasure of Al-Khem

Summary: Proceeds from the bandits raid are used to purchase equipment for reaching the treasure hidden in the caverns beneath the Pirate's Thumb. With Andre fully healed and Ambrose sufficient for travel, they return with Lix and Conan to the caverns. Two half-skeletons are found in a puddle of ooze that surrounds an unlocked treasure chest, frightening Lix. Large stones are used to gain access over the ooze to the chest to find it is empty. The group proceeds on, successfully passing large pools of Leaping Leeches and coordinating their efforts to slip past Undead Slime. They encounter giant rats instead of foul bats, but their knives dispatch the ground rodents with ease. Andre uses powerful acid to dissolve the cement that binds some of the rocks hiding the treasure. Knight Conan wields the pickaxe to loosen stone. Lix finishes the job with a shovel. Then taking a breath and whispering a likely unheard prayer to Eremis, Lix climbs into the open chamber to examine the box. Surely a goo trap waits in the bottom to release dissolving alchemical compounds, so he dar not move the box yet. Lix finds a simple trap and disables it, but believes it to be a decoy. Another small gas trap is found in the lock of the box. Lifting the lid slowly, Lix discovers yet another trap - this one set to eject acid when the lid is opened. Alchemical treasures are found inside and carefully removed by Lix and handed to his brother, who notes the contents as he packs them carefully. Underneath a leather pack Lix finds another trap and a hidden compartment, underneath which are several small bars of gold. Packing their treasure, the friends make their way carefully back through the caves and return home.