GURPS Dark Jazz: OSI: Difference between revisions

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__NOTOC__
::: '''''WORK IN PROGESS'''
::: '''''WORK IN PROGESS'''


__TOC__
The Promethean Foundation is looking for talented individuals to aid in the battle against dark and alien forces that threaten to destroy our world. Interested parties should contact Dr. Carter at the Promethean Foundation headquarters in Los Angeles.


== Basic Information ==
== Basic Information ==


'''Campaign name:'''  GURPS Dark Jazz: The New Prometheans
'''Campaign name:'''  ''GURPS Dark Jazz: The New Prometheans''


'''Starting year:'''    1965
'''Starting year:'''    1965
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'''Genre: Realistic or cinematic?'''  Cinematic
'''Genre: Realistic or cinematic?'''  Cinematic


'''General theme of campaign:'''  Supers
'''General theme of campaign:'''  Supers Horror


'''Are there multiple planes of existence?'''  Yes
'''Are there multiple planes of existence?'''  Yes
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== Campaign Background ==
== Campaign Background ==


'''Campaign’s base city, nation, empire, or planet:'''  Los Angeles, California, Earth ([[Gernsback-9]])
'''Campaign’s base city, nation, empire, or planet:'''  Los Angeles, California


'''Society/government type:'''  Libertarian Democracy
'''Society/government type:'''  Libertarian Democracy
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:'''Exceptions to general TL:'''  Weapons, up to TL(7+3); broadcast power, TL7^
:'''Exceptions to general TL:'''  Weapons, up to TL(7+3); broadcast power, TL7^


'''Brief description of important neighboring powers, political/economic situation, etc.:'''
'''Brief description of important neighboring powers, political/economic situation, etc.:''' See [[Gernsback-9]] for more information.


== Information for PCs ==
== Information for PCs ==


Characters are members of a privately financed team of super-powered or science-based heroes.
'''Starting point value allowed for PCs:''' 400


'''Starting point value allowed for PCs:''' 350
'''Disadvantage limit (including Quirks):''' -100 (not including any required disadvantages listed below)


'''Disadvantage limit (including Quirks):''' -100 (not including any required disadvantages listed below)
'''PC races allowed:''' Human, Mutant*, Extraterrestrial*


'''PC races allowed:'''  Human, Mutant, Extraterrestrial
:''*The existence of mutants and extraterrestrials is not known to the general public. If the character is visibly non-human, appropriate social disadvantages such as Appearance, Social Stigma, or Supernatural Feature(s) may be required.''


'''Especially appropriate professions:''' Attorney. Circus performer. College professor. Experimental chemist. Fashion designer. Inventor. Mercenary. Newspaper reporter. Police officer. Private investigator. Security consultant. Stunt performer.
'''Especially appropriate professions:''' Attorney. Circus performer. College professor. Experimental chemist. Fashion designer. Inventor. Mercenary. Newspaper reporter. Police officer. Private investigator. Security consultant. Stunt performer.
Line 65: Line 66:
'''Especially appropriate Skills:''' Criminology. Streetwise. Urban Survival.
'''Especially appropriate Skills:''' Criminology. Streetwise. Urban Survival.


'''Disallowed advantages, disadvantages, and skills:'''  
'''Disallowed advantages, disadvantages, and skills:''' None.


'''Appropriate Patrons, Allies or Contacts:'''  [[Promethean Foundation]]
'''Appropriate Patrons, Allies or Contacts:'''  [[Promethean Foundation]]
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'''Cinematic skills:'''  Any are allowable, subject to final approval by GM.
'''Cinematic skills:'''  Any are allowable, subject to final approval by GM.


'''Unusual Background cost(s) for these abilities:''' A minimum Unusual Background [10] is required for "exotic" skills.
'''Unusual Background cost(s) for these abilities:''' Unusual Background [10].


'''Legal or social restrictions on these abilities:''' Psionic individuals are rare and generally unaccepted in most social circles; most psis have Social Stigma as a result, unless they are keeping it hidden or Secret (-10, Utter rejection). All psionic individuals are required by law to register with the government of their nation of residence. Failure/refusal to do so requires Secret [-20, Imprisonment or Exile). Additionally, use of psionic powers in private industry or for personal advantage is prohibited by law. As a result of these restrictions, most psychics work for the government.
'''Legal or social restrictions on these abilities:''' Psionic individuals are rare and generally unaccepted in most social circles; most psis have Social Stigma as a result, unless they are keeping it a Secret (-10, Utter rejection).


==== Magic and Psionics ====
==== Magic and Psionics ====
Line 96: Line 97:


'''Are PC gadgeteers allowed?'''  Yes.
'''Are PC gadgeteers allowed?'''  Yes.
== Addtional Requirements ==
The nature of the genre demands character descriptions and origin stories as well as artistic renderings. A minimum of one of these items is strongly suggested, with generous bonus points awarded to those who complete more than one of these prior to the first game session. These bonus points will be awarded at the conclusion of the first session and will not be available for initial character creation.
:'''Bonus points scheme:'''
::Character description (250 words): 1 point
::Character biography (500+ words): 2 points
::Character sketch (b&w): 5 points
::Character sketch (color) 10 points
::Two or more of the above: 5 additional points
::All of the above: 25 points
Completed items should be original creations and contain no copyright violations as they will be posted on the wiki.


== Rulebooks and Resources ==
== Rulebooks and Resources ==


''GURPS 4th edition Basic Set''. (Required.) A very simple super could be constructed using only the Basic set.
''GURPS 4th edition Basic Set''. (Required.) A very simple super could be constructed using only the Basic set.
''GURPS 4th edition Powers''. (Required.) The mechanics of constructing a super-powered character. Absolutely essential to constructing all but the most simple of supers.


''GURPS 4th edition Supers''. (Optional.) A guide to the supers genre. Stories and themes rather than mechanics. COntains some very useful and inspirational templates.
''GURPS 4th edition Supers''. (Optional.) A guide to the supers genre. Stories and themes rather than mechanics. COntains some very useful and inspirational templates.


''GURPS 4th edition Powers''. (Required.) The mechanics of constructing a super-powered character. Absolutely essential to constructing all but the most simple of supers.
''GURPS 4th edition Martial Arts''. (Optional.) For those special super-moves in super-combat as well as martial-arts-themed supers.
 
''The Doom Patrol.'' Published by DC Comics, this trio of outcast heroes is one of the primary inspirations for the New Prometheans. This series began publication in 1963, but of particular interest are "the Morrison years" (issues 19 through 63, published 2000-2008), which begin with a reboot of the team's origin story and eventually becomes a psychedelic super-trip as the anti-heroes face weird "villains" like the Scissormen and the Painting That Ate Paris.


''GURPS 4th edition Martial Arts''. (Optional.) For those special super-moves in super-combat as well as martial-arts-themed supers.
''The Invisibles.'' Published by Vertigo (DC Comics) after the successful confusion of Morrison's run on Doom Patrol, this is one of the most infamous and successful occult-based limited series ever published. A secret group of psychics and magicians do battle against evil forces of a decidedly Lovecraftian flavor. Mysteries wrapped up in enigmas contained within conspiracies shrouded in secrecy.


== See also ==
== See also ==

Revision as of 01:49, 17 July 2012

WORK IN PROGESS

The Promethean Foundation is looking for talented individuals to aid in the battle against dark and alien forces that threaten to destroy our world. Interested parties should contact Dr. Carter at the Promethean Foundation headquarters in Los Angeles.

Basic Information

Campaign name: GURPS Dark Jazz: The New Prometheans

Starting year: 1965

Genre: Realistic or cinematic? Cinematic

General theme of campaign: Supers Horror

Are there multiple planes of existence? Yes

Campaign Background

Campaign’s base city, nation, empire, or planet: Los Angeles, California

Society/government type: Libertarian Democracy

Control Rating: CR3

Exceptions to general CR: “Ray guns” and other advanced tech (TL8+) are controlled by the WSC, and are often only available for use by WSC agents. Some medical technology is available only to licensed practitioners.

Tech level: TL7+2

Exceptions to general TL: Weapons, up to TL(7+3); broadcast power, TL7^

Brief description of important neighboring powers, political/economic situation, etc.: See Gernsback-9 for more information.

Information for PCs

Starting point value allowed for PCs: 400

Disadvantage limit (including Quirks): -100 (not including any required disadvantages listed below)

PC races allowed: Human, Mutant*, Extraterrestrial*

*The existence of mutants and extraterrestrials is not known to the general public. If the character is visibly non-human, appropriate social disadvantages such as Appearance, Social Stigma, or Supernatural Feature(s) may be required.

Especially appropriate professions: Attorney. Circus performer. College professor. Experimental chemist. Fashion designer. Inventor. Mercenary. Newspaper reporter. Police officer. Private investigator. Security consultant. Stunt performer.

Starting wealth: $17,500

Starting Wealth levels allowed: Struggling, Poor, Average, Comfortable   (No Bruce Waynes or Tony Starks!)

Starting Status levels allowed: 0

Starting TLs allowed: Any appropriate to character and setting.

Languages available: Any appropriate to character and setting.

Cultural Familiarities available: Any appropriate to character and setting.

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills: Unusual Background (Cost TBD).

Especially appropriate Advantages: Contact. Patron (Promethean Foundation).

Especially appropriate Disadvantages: Enemy. Obsession. Secret. Secret Identity. Trademark.

Especially appropriate Skills: Criminology. Streetwise. Urban Survival.

Disallowed advantages, disadvantages, and skills: None.

Appropriate Patrons, Allies or Contacts: Promethean Foundation

Special Abilities Allowed for PCs

Exotic/supernatural traits: Any are allowable, subject to final approval by GM.

Cinematic skills: Any are allowable, subject to final approval by GM.

Unusual Background cost(s) for these abilities: Unusual Background [10].

Legal or social restrictions on these abilities: Psionic individuals are rare and generally unaccepted in most social circles; most psis have Social Stigma as a result, unless they are keeping it a Secret (-10, Utter rejection).

Magic and Psionics

See Magic (Dark Jazz) for more details.

General mana level: Normal.

Do areas of higher/lower mana exist? Unknown.

Are PC mages allowed? Yes.

Are any of the spells from Chapter 5 off limits? No.

Are PC psis allowed? Yes.

Are any of the powers from Chapter 6 off limits? No.

Are PC gadgeteers allowed? Yes.

Addtional Requirements

The nature of the genre demands character descriptions and origin stories as well as artistic renderings. A minimum of one of these items is strongly suggested, with generous bonus points awarded to those who complete more than one of these prior to the first game session. These bonus points will be awarded at the conclusion of the first session and will not be available for initial character creation.

Bonus points scheme:
Character description (250 words): 1 point
Character biography (500+ words): 2 points
Character sketch (b&w): 5 points
Character sketch (color) 10 points
Two or more of the above: 5 additional points
All of the above: 25 points

Completed items should be original creations and contain no copyright violations as they will be posted on the wiki.

Rulebooks and Resources

GURPS 4th edition Basic Set. (Required.) A very simple super could be constructed using only the Basic set.

GURPS 4th edition Powers. (Required.) The mechanics of constructing a super-powered character. Absolutely essential to constructing all but the most simple of supers.

GURPS 4th edition Supers. (Optional.) A guide to the supers genre. Stories and themes rather than mechanics. COntains some very useful and inspirational templates.

GURPS 4th edition Martial Arts. (Optional.) For those special super-moves in super-combat as well as martial-arts-themed supers.

The Doom Patrol. Published by DC Comics, this trio of outcast heroes is one of the primary inspirations for the New Prometheans. This series began publication in 1963, but of particular interest are "the Morrison years" (issues 19 through 63, published 2000-2008), which begin with a reboot of the team's origin story and eventually becomes a psychedelic super-trip as the anti-heroes face weird "villains" like the Scissormen and the Painting That Ate Paris.

The Invisibles. Published by Vertigo (DC Comics) after the successful confusion of Morrison's run on Doom Patrol, this is one of the most infamous and successful occult-based limited series ever published. A secret group of psychics and magicians do battle against evil forces of a decidedly Lovecraftian flavor. Mysteries wrapped up in enigmas contained within conspiracies shrouded in secrecy.

See also