GURPS Dark Jazz: OSI: Difference between revisions
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== Basic Information == | == Basic Information == | ||
'''Campaign name:''' | '''Campaign name:''' GURPS Dark Jazz: The New Prometheans | ||
'''Starting year:''' | '''Starting year:''' 1965 | ||
'''Genre: Realistic or cinematic?''' | '''Genre: Realistic or cinematic?''' Cinematic | ||
'''General theme of campaign:''' | '''General theme of campaign:''' Supers | ||
'''Are there multiple planes of existence?''' | '''Are there multiple planes of existence?''' Yes | ||
== Campaign Background == | == Campaign Background == | ||
'''Campaign’s base city, nation, empire, or planet:''' | '''Campaign’s base city, nation, empire, or planet:''' Los Angeles, CA | ||
'''Society/government type:''' | '''Society/government type:''' | ||
'''Control Rating:''' | '''Control Rating:''' CR3 | ||
:'''Exceptions to general CR:''' | :'''Exceptions to general CR:''' | ||
'''Tech level:''' | '''Tech level:''' TL7 | ||
:'''Exceptions to general TL:''' | :'''Exceptions to general TL:''' |
Revision as of 06:46, 15 July 2012
- WORK IN PROGESS :::
Basic Information
Campaign name: GURPS Dark Jazz: The New Prometheans
Starting year: 1965
Genre: Realistic or cinematic? Cinematic
General theme of campaign: Supers
Are there multiple planes of existence? Yes
Campaign Background
Campaign’s base city, nation, empire, or planet: Los Angeles, CA
Society/government type:
Control Rating: CR3
- Exceptions to general CR:
Tech level: TL7
- Exceptions to general TL:
Brief description of important neighboring powers, political/economic situation, etc.:
Information for PCs
Starting point value allowed for PCs:
Disadvantage limit (including Quirks):
PC races allowed:
Especially appropriate professions:
Starting wealth:
Starting Wealth levels allowed:
Starting Status levels allowed:
Starting TLs allowed:
Languages available:
Cultural Familiarities available:
Advantages, Disadvantages, and Skills
Required advantages, disadvantages, and skills:
Especially appropriate Advantages:
Especially appropriate Disadvantages:
Especially appropriate Skills:
Disallowed advantages, disadvantages, and skills:
Appropriate Patrons, Allies or Contacts:
Special Abilities Allowed for PCs
Exotic/supernatural traits:
Cinematic skills:
Unusual Background cost(s) for these abilities:
Legal or social restrictions on these abilities:
Magic and Psionics
General mana level:
- Do areas of higher/lower mana exist?
Are PC mages allowed?
Are any of the spells from Chapter 5 off limits?
Are PC psis allowed?
Are any of the powers from Chapter 6 off limits?
Are PC gadgeteers allowed?
Rulebooks and Resources
GURPS Basic Set 4th edition (required).