GURPS Dark Jazz: OSI: Difference between revisions

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== Basic Information ==
== Basic Information ==


'''Campaign name:'''   
'''Campaign name:'''  GURPS Dark Jazz: The New Prometheans


'''Starting year:'''     
'''Starting year:'''    1965


'''Genre: Realistic or cinematic?'''   
'''Genre: Realistic or cinematic?'''  Cinematic


'''General theme of campaign:'''   
'''General theme of campaign:'''  Supers


'''Are there multiple planes of existence?'''   
'''Are there multiple planes of existence?'''  Yes


== Campaign Background ==
== Campaign Background ==


'''Campaign’s base city, nation, empire, or planet:'''   
'''Campaign’s base city, nation, empire, or planet:'''  Los Angeles, CA


'''Society/government type:'''   
'''Society/government type:'''   


'''Control Rating:'''   
'''Control Rating:'''  CR3


:'''Exceptions to general CR:'''   
:'''Exceptions to general CR:'''   


'''Tech level:'''  
'''Tech level:''' TL7


:'''Exceptions to general TL:'''   
:'''Exceptions to general TL:'''   

Revision as of 06:46, 15 July 2012

WORK IN PROGESS :::

Basic Information

Campaign name: GURPS Dark Jazz: The New Prometheans

Starting year: 1965

Genre: Realistic or cinematic? Cinematic

General theme of campaign: Supers

Are there multiple planes of existence? Yes

Campaign Background

Campaign’s base city, nation, empire, or planet: Los Angeles, CA

Society/government type:

Control Rating: CR3

Exceptions to general CR:

Tech level: TL7

Exceptions to general TL:

Brief description of important neighboring powers, political/economic situation, etc.:

Information for PCs

Starting point value allowed for PCs:

Disadvantage limit (including Quirks):

PC races allowed:

Especially appropriate professions:

Starting wealth:

Starting Wealth levels allowed:

Starting Status levels allowed:

Starting TLs allowed:

Languages available:

Cultural Familiarities available:

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills:

Especially appropriate Advantages:

Especially appropriate Disadvantages:

Especially appropriate Skills:

Disallowed advantages, disadvantages, and skills:

Appropriate Patrons, Allies or Contacts:

Special Abilities Allowed for PCs

Exotic/supernatural traits:

Cinematic skills:

Unusual Background cost(s) for these abilities:

Legal or social restrictions on these abilities:

Magic and Psionics

General mana level:

Do areas of higher/lower mana exist?

Are PC mages allowed?

Are any of the spells from Chapter 5 off limits?

Are PC psis allowed?

Are any of the powers from Chapter 6 off limits?

Are PC gadgeteers allowed?

Rulebooks and Resources

GURPS Basic Set 4th edition (required).


See also