Superdogs: Difference between revisions
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REQUIRED | '''REQUIRED ADVANTAGES [-16]''' | ||
discriminatory smell [-15] | discriminatory smell [-15] |
Revision as of 00:21, 1 July 2012
Setting
Modern
Urban
Tech Level: 8
Character Creation
REQUIRED TEMPLATE Quadraped [-35]
REQUIRED ADVANTAGES [-16]
discriminatory smell [-15]
teeth (sharp teeth) [-1]
REQUIRED DISADVANTAGES [-50]
cannot speak [-15]
hidebound [-5]
bestial [-10]
short lifespan (2) [-20]
REQUIRED PERK [1]
fur (unless the dog is hairless)
Start with the attributes of the dog at the values below:
ST 9
DX 10
IQ 4
HT 10
HP 9
Will 10
Per 10
FP 10
Basic speed 5
Basic move 4
Given all the items above, your dog should now be -143 points.
Now modify your dog, limited to the following restrictions
Character point allowance: -50 points
Disadvantage Limit: -50 (not including the initial -143)
Quirk Limit: 5
BASIC ATTRIBUTES FOR DOGS (because you probably haven't made a dog before)
A large guard dog would have a strength of 9, while the smallest dogs can have a strength as low as 4.
A typical dog has an IQ of 4. However, will and perception are typically at normal levels.
Move for a large dog is usually higher than that of a human's; closer to 10. The smallest dogs would have a move lower than that of a human.
A dog's speed can be close to that of a human's.
Adjust size modifier appropriately. A very small dog would have size modifier -3 while the largest dogs have size modifier 0.
Players should make two versions of their dog, one with the superpowers stripped out (just a normal dog).
The superpowers can be anything you would normally see in a comic book, but not magic (that is, no spells).
For the first session, your dog will be a normal dog, so don't develop a backstory for how the dog got its powers. If you already came up with a backstory that's critical to your character concept, let me know and I'll figure out how to work it in.