Superdogs: Difference between revisions
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REQUIRED AdVANTAGES [-16] | REQUIRED AdVANTAGES [-16] | ||
discriminatory smell [-15] | discriminatory smell [-15] | ||
teeth (sharp teeth) [-1] | teeth (sharp teeth) [-1] | ||
REQUIRED DISADVANTAGES [-50] | REQUIRED DISADVANTAGES [-50] | ||
cannot speak [-15] | cannot speak [-15] | ||
hidebound [-5] | hidebound [-5] | ||
bestial [-10] | bestial [-10] | ||
short lifespan (2) [-20] | short lifespan (2) [-20] | ||
REQUIRED PERK [1] | REQUIRED PERK [1] | ||
fur (unless the dog is hairless) | fur (unless the dog is hairless) | ||
Start with the attributes of the dog at the values below: | Start with the attributes of the dog at the values below: | ||
ST 9 | ST 9 | ||
DX 10 | DX 10 | ||
IQ 4 | IQ 4 | ||
HT 10 | HT 10 | ||
HP 9 | HP 9 | ||
Will 10 | Will 10 | ||
Per 10 | Per 10 | ||
FP 10 | FP 10 | ||
Basic speed 5 | Basic speed 5 | ||
Basic move 4 | Basic move 4 | ||
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Now modify your dog, limited to the following restrictions | Now modify your dog, limited to the following restrictions | ||
Character point allowance: -50 points | Character point allowance: -50 points | ||
Disadvantage Limit: -50 (not including the initial -143) | Disadvantage Limit: -50 (not including the initial -143) | ||
Quirk Limit: 5 | Quirk Limit: 5 | ||
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BASIC ATTRIBUTES FOR DOGS (because you probably haven't made a dog before) | BASIC ATTRIBUTES FOR DOGS (because you probably haven't made a dog before) | ||
A large guard dog would have a strength of 9, while the smallest dogs can have a strength as low as 4. | A large guard dog would have a strength of 9, while the smallest dogs can have a strength as low as 4. | ||
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The superpowers can be anything you would normally see in a comic book, but not magic (that is, no spells). | The superpowers can be anything you would normally see in a comic book, but not magic (that is, no spells). | ||
For the first session, your dog will be a normal dog, so don't develop a backstory for how the dog got its powers. If you already came up with a backstory that's critical to your character concept, let me know and I'll figure out how to work it in. | For the first session, your dog will be a normal dog, so don't develop a backstory for how the dog got its powers. If you already came up | ||
with a backstory that's critical to your character concept, let me know and I'll figure out how to work it in. |
Revision as of 00:12, 1 July 2012
Setting
Modern
Urban
Tech Level: 8
REQUIRED TEMPLATE Quadraped [-35]
REQUIRED AdVANTAGES [-16]
discriminatory smell [-15]
teeth (sharp teeth) [-1]
REQUIRED DISADVANTAGES [-50]
cannot speak [-15]
hidebound [-5]
bestial [-10]
short lifespan (2) [-20]
REQUIRED PERK [1]
fur (unless the dog is hairless)
Start with the attributes of the dog at the values below:
ST 9
DX 10
IQ 4
HT 10
HP 9
Will 10
Per 10
FP 10
Basic speed 5
Basic move 4
Given all the items above, your dog should now be -143 points.
Now modify your dog, limited to the following restrictions
Character point allowance: -50 points
Disadvantage Limit: -50 (not including the initial -143)
Quirk Limit: 5
BASIC ATTRIBUTES FOR DOGS (because you probably haven't made a dog before)
A large guard dog would have a strength of 9, while the smallest dogs can have a strength as low as 4.
A typical dog has an IQ of 4. However, will and perception are typically at normal levels.
Move for a large dog is usually higher than that of a human's; closer to 10. The smallest dogs would have a move lower than that of a human.
A dog's speed can be close to that of a human's.
Adjust size modifier appropriately. A very small dog would have size modifier -3 while the largest dogs have size modifier 0.
Players should make two versions of their dog, one with the superpowers stripped out (just a normal dog).
The superpowers can be anything you would normally see in a comic book, but not magic (that is, no spells).
For the first session, your dog will be a normal dog, so don't develop a backstory for how the dog got its powers. If you already came up with a backstory that's critical to your character concept, let me know and I'll figure out how to work it in.