Mutants in the City: Difference between revisions

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The residual radiation from the old wars and the hostility of Nature have resulted in a number of genetic mutations among the citizenry. These mutants are frightening creatures who represent the single greatest threat to the civic order.
Mutants must be registered. Failure to register constitutes treason. Unregistered mutants are not allowed within the secure perimeters of [[The City]]. Trespass is punishable by death.
Mutants must be registered. Failure to register constitutes treason. Unregistered mutants are not allowed within the secure perimeters of [[The City]]. Trespass is punishable by death.
== Mutant Characteristics ==
Mutants may have any number of physical deformations which affect their physical abilities. These mutations may be beneficial. For example, some mutants have "hardened skin" (Damage Resistance 2) while others my have supernaturally keen eyesight or hearing.
Mutants have been known to possess psionic abilities such as telepathy or telekinesis. Other mental mutations might result in extraordinary powers such as pyrokinesis or levitation.
It is these often powerful abilities that makes the registration and control of mutants so necessary to the safety and stability of the City. If you see someone doing something extraordinary, don't take chances: report them at once.


[[Category: Dept. 23]]
[[Category: Dept. 23]]

Revision as of 00:58, 5 September 2011

The residual radiation from the old wars and the hostility of Nature have resulted in a number of genetic mutations among the citizenry. These mutants are frightening creatures who represent the single greatest threat to the civic order.

Mutants must be registered. Failure to register constitutes treason. Unregistered mutants are not allowed within the secure perimeters of The City. Trespass is punishable by death.

Mutant Characteristics

Mutants may have any number of physical deformations which affect their physical abilities. These mutations may be beneficial. For example, some mutants have "hardened skin" (Damage Resistance 2) while others my have supernaturally keen eyesight or hearing.

Mutants have been known to possess psionic abilities such as telepathy or telekinesis. Other mental mutations might result in extraordinary powers such as pyrokinesis or levitation.

It is these often powerful abilities that makes the registration and control of mutants so necessary to the safety and stability of the City. If you see someone doing something extraordinary, don't take chances: report them at once.