GURPS: Church and State Other rule mods: Difference between revisions
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Anytime you critically fail on any skill in which you have at least one point, you get an opportunity to learn from your mistake (assuming you survive whatever ill effects your critical failure brings). If you succeed in an ability check against that skill's base ability, you gain one point in that skill. For instance, if you made an attack with Karate and rolled a critical failure, you would roll against your DX to determine if you gain a point in Karate. You cannot learn from your mistakes to increase a technique or an advantage, and you cannot gain any points in a skill that is already at Relative Skill Level +2 or higher by learning from your mistakes. | Anytime you critically fail on any skill in which you have at least one point, you get an opportunity to learn from your mistake (assuming you survive whatever ill effects your critical failure brings). If you succeed in an ability check against that skill's base ability, you gain one point in that skill. For instance, if you made an attack with Karate and rolled a critical failure, you would roll against your DX to determine if you gain a point in Karate. You cannot learn from your mistakes to increase a technique or an advantage, and you cannot gain any points in a skill that is already at Relative Skill Level +2 or higher by learning from your mistakes. | ||
'''Languages'''- Rotbrueck raised | '''Languages'''- Rotbrueck raised humans, or those raised by humans get two languages for free, Valder and Maguir; one at accented and the other at native. The Maguirians held on to their roots and still speak Maguir commonly. Those from Stonedale, Fuessen, and Bullford are likely to have Maguir at Native, while those from the more cosmopolitan Rotbrueck will more likely have Valder at Native. Anyone from Whiterock is likely to have Valder at Native. | ||
[[GURPS: Church and State]] | [[GURPS: Church and State]] |
Revision as of 20:54, 9 August 2010
Learning from your mistakes: (as seen in Ben's MA campaign)
Anytime you critically fail on any skill in which you have at least one point, you get an opportunity to learn from your mistake (assuming you survive whatever ill effects your critical failure brings). If you succeed in an ability check against that skill's base ability, you gain one point in that skill. For instance, if you made an attack with Karate and rolled a critical failure, you would roll against your DX to determine if you gain a point in Karate. You cannot learn from your mistakes to increase a technique or an advantage, and you cannot gain any points in a skill that is already at Relative Skill Level +2 or higher by learning from your mistakes.
Languages- Rotbrueck raised humans, or those raised by humans get two languages for free, Valder and Maguir; one at accented and the other at native. The Maguirians held on to their roots and still speak Maguir commonly. Those from Stonedale, Fuessen, and Bullford are likely to have Maguir at Native, while those from the more cosmopolitan Rotbrueck will more likely have Valder at Native. Anyone from Whiterock is likely to have Valder at Native.