GURPS: Church and State Martial Styles: Difference between revisions

From GURPSworld Wiki
Jump to navigation Jump to search
Cheathj (talk | contribs)
No edit summary
Cheathj (talk | contribs)
No edit summary
Line 1: Line 1:
== Martial Styles ==
Many martial styles are used and taught in Church and State.  Mages make good use of those styles that support the staff spell on their weapons.  Note alternate rules for Staff spells under [[GURPS: Church and State Magic]]. Any of the following would be acceptable: (in order they appear in MA).  There is a lot of variation learned from one teacher to the next, and a given knight, or thane who instructed the art might have added a technique or two of difference (this is GM permission to make light modifications to styles...send me what you're looking for).  Other styles will easily be considered considering the history of the Quani occupation and what might still be known today.


== Martial Styles ==
*Armatura
*Armatura Equestrius
*Boxing
*dagger fighting
*escrima (developed by wizards for use with short sticks with staff spell)
*shillelagh (same, use African Stickfighting)
*knightly mounted
*longsword fighting
*archery
*masters of defence
*polearm fighting (for use with dueling polearms using the staff spell)
*pankration
*poleaxe
*quarterstaff (or other staff styles, there's enough variation that any of them would be fine.  Staff fighting is a fine art in Argoth)
*savate
*shortsword
*spear (any)
*sword and buckler
*sword and shield
*wrestling (combat wrestling is very common, it's quite useful against armored opponents when you've lost a weapon, or can't penetrate armor)


FICTIONAL styles
*deatfist (or something similar is not unheard of from magical styles incorporating HtoH for melee spell use)
*smasha (really only the Merghast)


Many martial styles are used and taught in Church and State.  Mages make good use of those styles that support the staff spell on their weapons.  Note alternate rules for Staff spells under [[GURPS: Church and State Magic]]. Any of the following would be acceptable: (in order they appear in MA)


Armatura
== Common tactics, weapons and armor ==
Armatura Equestrius
Fencing weapons make an occasional introduction every few hundred years, and while they are great for dueling, they make very poor tools for the battlefield, and smiths tend to forget the required techniques during the intervening dark ages.
Boxing
dagger fighting
escrima (developed by wizards for use with short sticks with staff spell)
shillelagh (same, use African Stickfighting)
knightly mounted
longsword fighting
archery
masters of defence
polearm fighting (for use with dueling polearms using the staff spell)
pankration
poleaxe
quarterstaff (or other staff styles, there's enough variation that any of them would be fine.  Staff fighting is a fine art in Argoth)
savate
shortsword
spear (any)
sword and buckler
sword and shield
FICTIONAL styles
deatfist (or something similar is not unheard of from magical styles incorporating HtoH for melee spell use)
smasha (really only the  




== Common weapons and armor ==





Revision as of 01:46, 7 August 2010

Martial Styles

Many martial styles are used and taught in Church and State. Mages make good use of those styles that support the staff spell on their weapons. Note alternate rules for Staff spells under GURPS: Church and State Magic. Any of the following would be acceptable: (in order they appear in MA). There is a lot of variation learned from one teacher to the next, and a given knight, or thane who instructed the art might have added a technique or two of difference (this is GM permission to make light modifications to styles...send me what you're looking for). Other styles will easily be considered considering the history of the Quani occupation and what might still be known today.

  • Armatura
  • Armatura Equestrius
  • Boxing
  • dagger fighting
  • escrima (developed by wizards for use with short sticks with staff spell)
  • shillelagh (same, use African Stickfighting)
  • knightly mounted
  • longsword fighting
  • archery
  • masters of defence
  • polearm fighting (for use with dueling polearms using the staff spell)
  • pankration
  • poleaxe
  • quarterstaff (or other staff styles, there's enough variation that any of them would be fine. Staff fighting is a fine art in Argoth)
  • savate
  • shortsword
  • spear (any)
  • sword and buckler
  • sword and shield
  • wrestling (combat wrestling is very common, it's quite useful against armored opponents when you've lost a weapon, or can't penetrate armor)

FICTIONAL styles

  • deatfist (or something similar is not unheard of from magical styles incorporating HtoH for melee spell use)
  • smasha (really only the Merghast)


Common tactics, weapons and armor

Fencing weapons make an occasional introduction every few hundred years, and while they are great for dueling, they make very poor tools for the battlefield, and smiths tend to forget the required techniques during the intervening dark ages.



C&S use of magical materials for weapons

GURPS: Church and State