GURPS Darkstar: Difference between revisions
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'''''Dark Jazz in Space!''''' The Cabal is destroying worlds and systems rich in mana, using a planet-killer known as the Darkstar. Members of the Promethean Resistance infiltrate the Hole, a prison controlled by the Cabal and located within the Dyson sphere, and liberate the cryogenically-preserved bodies of three powerful beings from other worlds, each of whom is possessed of an incredibly rare magical talent. | '''''Dark Jazz in Space!''''' The Cabal is destroying worlds and systems rich in mana, using a planet-killer known as the Darkstar. Members of the Promethean Resistance infiltrate the Hole, a prison controlled by the Cabal and located within the Dyson sphere, and liberate the cryogenically-preserved bodies of three powerful beings from other worlds, each of whom is possessed of an incredibly rare magical talent. | ||
== | == General Information == | ||
'''Campaign name:''' GURPS DarkStar | '''Campaign name:''' GURPS DarkStar | ||
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'''Are there multiple planes of existence?''' Yes. | '''Are there multiple planes of existence?''' Yes. | ||
== Campaign Setting == | |||
'''Brief description of important neighboring powers, political/economic situation, etc.:''' | |||
'''Languages available:''' | |||
'''Cultural Familiarities available:''' | |||
'''Campaign World:''' | '''Campaign World:''' | ||
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:'''Exceptions to general CR:''' Individual worlds and governments vary, but few worlds are more restrictive than CR5. | :'''Exceptions to general CR:''' Individual worlds and governments vary, but few worlds are more restrictive than CR5. | ||
'''Base Tech | == Technology == | ||
'''Base Tech Level:''' TL11 | |||
:''' | :'''Transportation:''' TL12. ''Superscience:'' Reactionless thrust; contragravity; faster-than light (FTL) travel. | ||
:'''Armor & Weapons:''' TL10. ''Superscience:'' Monomolecular blades. | |||
:'''Power:''' TL11. ''Superscience:'' Broadcast power (on some planets). | |||
:'''Biotechnology:''' TL11. ''Superscience:'' Fast-growth clone tanks; psi drugs. | |||
'''Exceptions to general TL:''' Weapons and Armor are limited to TL10. Some planets are less technologically advanced than others. The Cabal is in possession of TL12 technology. | |||
== Magic == | |||
'''General mana level:''' There is no mana in space, and the Cabal is actively engaged in the destruction of any mana-rich worlds, so there are no known mana worlds. | '''General mana level:''' There is no mana in space, and the Cabal is actively engaged in the destruction of any mana-rich worlds, so there are no known mana worlds. | ||
:'''Do areas of higher/lower mana exist?''' Some worlds may possess small areas of low or wild mana. The Cabal seems unconcerned about these isolated "mana pockets." | :'''Do areas of higher/lower mana exist?''' Some worlds may possess small areas of low or wild mana. The Cabal seems unconcerned about these isolated "mana pockets." | ||
== Psionics == | |||
== See also == | == See also == |
Revision as of 18:41, 4 April 2016
Dark Jazz in Space! The Cabal is destroying worlds and systems rich in mana, using a planet-killer known as the Darkstar. Members of the Promethean Resistance infiltrate the Hole, a prison controlled by the Cabal and located within the Dyson sphere, and liberate the cryogenically-preserved bodies of three powerful beings from other worlds, each of whom is possessed of an incredibly rare magical talent.
General Information
Campaign name: GURPS DarkStar
Starting year:
Genre: Space Opera
Realistic or cinematic? Cinematic
General theme of campaign:
Are there multiple planes of existence? Yes.
Campaign Setting
Brief description of important neighboring powers, political/economic situation, etc.:
Languages available:
Cultural Familiarities available:
Campaign World:
Campaign’s base city, nation, empire, or planet:
Society/government type:
Control Rating:
- Old Frontiers sector: CR0.
- Federation Sector: CR4.
- Corporate Sector: CR3.
- Phoenix Sector: CR5
- Saga Sector: CR0
- Exceptions to general CR: Individual worlds and governments vary, but few worlds are more restrictive than CR5.
Technology
Base Tech Level: TL11
- Transportation: TL12. Superscience: Reactionless thrust; contragravity; faster-than light (FTL) travel.
- Armor & Weapons: TL10. Superscience: Monomolecular blades.
- Power: TL11. Superscience: Broadcast power (on some planets).
- Biotechnology: TL11. Superscience: Fast-growth clone tanks; psi drugs.
Exceptions to general TL: Weapons and Armor are limited to TL10. Some planets are less technologically advanced than others. The Cabal is in possession of TL12 technology.
Magic
General mana level: There is no mana in space, and the Cabal is actively engaged in the destruction of any mana-rich worlds, so there are no known mana worlds.
- Do areas of higher/lower mana exist? Some worlds may possess small areas of low or wild mana. The Cabal seems unconcerned about these isolated "mana pockets."