Weird Wild West: Difference between revisions
No edit summary |
|||
Line 5: | Line 5: | ||
'''Campaign name:''' | '''Campaign name:''' | ||
'''Starting year:''' | '''Starting year:''' 1877 | ||
'''Genre:''' Steampunk | '''Genre:''' Steampunk | ||
Line 83: | Line 83: | ||
'''Unusual Background cost(s) for these abilities:''' | '''Unusual Background cost(s) for these abilities:''' | ||
'''Legal or social restrictions on these abilities:''' | '''Legal or social restrictions on these abilities:''' | ||
== Rulebooks and Resources == | == Rulebooks and Resources == |
Revision as of 00:58, 10 January 2016
Campaign Background
Campaign name:
Starting year: 1877
Genre: Steampunk
Realistic or cinematic? Grittematic™
General theme of campaign: Investigating mysteries, stopping mad scientists
Are there multiple planes of existence? No
Campaign World: Earth
Campaign’s base city, nation, empire, or planet: Chicago, Illinois, USA, Earth
Society/government type: Democratic Republic
Control Rating: CR3
Tech level: TL5+1
General mana level: None
- Do areas of higher/lower mana exist? No
Brief description of important neighboring powers, political/economic situation, etc.:
Information for PCs
Starting point value allowed for PCs: 175
Disadvantage limit (including Quirks): -75
PC races allowed: Human
Especially appropriate professions: Art Appraiser. Barber. College professor. Dancer. Experimental chemist. Fashion designer. Gadgeteer. Historian. Investor. Jeweler. Kickboxer. Ludographer. Mercenary. Newspaper reporter. Occupational therapist. Private investigator. Quiz show champion. Researcher. Stunt performer. Thief. Undertaker. Veterinarian. Writer. Xylographer. Yoga instructor. Zoologist.
Starting Wealth: $5,000
Starting Wealth levels allowed:
Starting Status levels allowed:
Starting TLs allowed:
Languages available:
Cultural Familiarities available:
Advantages, Disadvantages, and Skills
Required advantages, disadvantages, and skills:
Especially appropriate Advantages:
Especially appropriate Disadvantages:
Especially appropriate Skills:
Disallowed advantages, disadvantages, and skills:
Appropriate Patrons, Allies or Contacts: Patron (Secret) [0].
Special Abilities Allowed for PCs
Exotic/supernatural traits:
Cinematic skills:
Are PC mages allowed? No.
Are PC psis allowed? No.
Are PC gadgeteers allowed? Yes.
Are there special limits on gadgeteering? No.
Unusual Background cost(s) for these abilities:
Legal or social restrictions on these abilities:
Rulebooks and Resources
GURPS 4th Edition Basic Set (required). For character building. Unless otherwise noted, players are limited to this set for character construction.
GURPS 4th Edition High-Tech (optional). Contains reference information for TL5 and TL6 technologies.
GURPS High-Tech: Adventure Guns (optional). Supplement to GURP High-Tech that features more details on firearms of the era.
GURPS Steampunk (background). 3rd edition world book contains background material for the campaign, information about science and technology, and descriptions of the steampunk world.
GURPS Steamtech (background). 3rd edition gear book full of wonderful devices. Possibly a source of inspiration or amusement for gadgeteers.
See also
- What is Weird Science?. Pyramid article written by the GM. Click here to buy the very useful and full-of-secrets Weird Science issue of Pyramid Magazine.
- Steampunk. Wikipedia article.