Diskordia Campaign: Difference between revisions

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'''Campaign name:''' Diskordia
'''Campaign name:''' Diskordia


'''Starting year:'''  Unknown
'''Starting year:'''  3085
   
   
'''Genre:'''  Fantasy
'''Genre:'''  Fantasy
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'''General theme of campaign:'''  Wild adventures
'''General theme of campaign:'''  Wild adventures


'''Are there multiple planes of existence?'''  Oh yeah.
'''Are there multiple planes of existence?'''  Possibly. They may have all pancaked into one really weird world.


'''Campaign World:'''   
'''Campaign World:'''  Diskordia
<!--
'''Campaign’s base city, nation, empire, or planet:''' 


'''Society/government type:'''   
'''Campaign’s base city, nation, empire, or planet:'''  The Free City of Riverrun, in the former barony of Avondale, in the land known as Arboria, once part of the old kingdom of Midian


'''Control Rating:'''  
'''Society/government type:''' Representative democracy


:'''Exceptions to general CR:'''  
'''Control Rating:''' Riverrun is CR2.


'''Tech level:'''  
:'''Exceptions to general CR:'''  "Free Cities" are CR2. Other cities and towns are CR3 or higher.
 
'''Tech level:''' 5


:'''Exceptions to general TL:'''   
:'''Exceptions to general TL:'''   


'''General mana level:'''   
'''General mana level:'''  Normal


:'''Do areas of higher/lower mana exist?'''
:'''Do areas of higher/lower mana exist?''' Yes
-->
 
'''Brief description of important neighboring powers, political/economic situation, etc.:'''  "You awaken in the middle of a vast desert plain, with no memory of how you arrived."
'''Brief description of important neighboring powers, political/economic situation, etc.:'''  Over a century ago a powerful necromancer named Mordechai raised vast armies of the undead in an attempt to overtake Arboria and return the old kingdom of Midian to its glory. He was opposed by a coalition of forces from independent baronies, led by the Territorial Rangers and the White Brotherhood. The defeat of the necromancer came at great cost: the Rangers were decimated, and with the fall of the old kingdom they no longer held legal authority outside the Territories. A group of Mordechai's former knights known as the Red Hand systematically hunted and killed the remaining Rangers while the surviving members of the White Brotherhood sought protection among the baronies. Though it is over a hundred years later, the outlying frontier is still recovering from the war, sometimes still reckoning with the remnants and results of Mordechai's sorcery.


== Information for PCs ==
== Information for PCs ==
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'''PC races allowed:'''  Human (for now)
'''PC races allowed:'''  Human (for now)
<!--
 
'''Especially appropriate professions:'''   
'''Especially appropriate professions:'''   


'''Starting Wealth:'''   
'''Starting Wealth:'''  $5,000


'''Starting Wealth levels allowed:'''   
'''Starting Wealth levels allowed:'''  Any


'''Starting Status levels allowed:'''   
'''Starting Status levels allowed:'''  Any


'''Starting TLs allowed:'''  
'''Languages available:'''   English is the "common tongue." Spanish is often spoken in the Territories as well as Riverrun and other areas.


'''Languages available:'''   
'''Cultural Familiarities available:'''   


'''Cultural Familiarities available:''' 
-->
=== Advantages, Disadvantages, and Skills ===
=== Advantages, Disadvantages, and Skills ===


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'''Especially appropriate Skills:'''  Survival (any)
'''Especially appropriate Skills:'''  Survival (any)


'''Disallowed advantages, disadvantages, and skills:'''   Some mana-related magical attributes such as Static or Magic Resistance will require modification. Please consult with the GM if your character has mana-related magical attributes.
'''Disallowed advantages, disadvantages, and skills:'''


'''Appropriate Patrons, Allies or Contacts:'''
'''Appropriate Patrons, Allies or Contacts:'''


=== Special Abilities Allowed for PCs ===
=== Special Abilities Allowed for PCs ===


'''Exotic/supernatural traits:'''  Exotic biotech may only be added to TL10 or above characters.
'''Exotic/supernatural traits:'''  Exotic biotech is allowed only for TL10 or above characters.


'''Cinematic skills:'''  Yes.
'''Cinematic skills:'''  Yes


'''Are PC mages allowed?'''  Yes.
'''Are PC mages allowed?'''  Yes


'''Are any of the spells from Chapter 5 off limits?'''  No.
'''Are any of the spells from Chapter 5 off limits?'''  No


'''Are PC psis allowed?'''  Yes.
'''Are PC psis allowed?'''  Yes


'''Are any of the powers from Chapter 6 off limits?'''  No.
'''Are any of the powers from Chapter 6 off limits?'''  No


'''Are PC gadgeteers allowed?'''  Yes.
'''Are PC gadgeteers allowed?'''  Yes


'''Are there special limits on gadgeteering?'''  No.
'''Are there special limits on gadgeteering?'''  No


'''Unusual Background cost(s) for these abilities:''' No. (If the character has this trait, you may discard it and spend the points at will.)
'''Unusual Background cost(s) for these abilities:''' None


'''Legal or social restrictions on these abilities:'''  Unknown.
'''Legal or social restrictions on these abilities:'''  Unknown


== Rulebooks and Resources ==
== Rulebooks and Resources ==

Revision as of 00:43, 25 February 2015

Player character creation guidelines for the Diskordia GURPS campaign.

Campaign Background

Campaign name: Diskordia

Starting year: 3085

Genre: Fantasy

Realistic or cinematic? Cinematic

General theme of campaign: Wild adventures

Are there multiple planes of existence? Possibly. They may have all pancaked into one really weird world.

Campaign World: Diskordia

Campaign’s base city, nation, empire, or planet: The Free City of Riverrun, in the former barony of Avondale, in the land known as Arboria, once part of the old kingdom of Midian

Society/government type: Representative democracy

Control Rating: Riverrun is CR2.

Exceptions to general CR: "Free Cities" are CR2. Other cities and towns are CR3 or higher.

Tech level: 5

Exceptions to general TL:

General mana level: Normal

Do areas of higher/lower mana exist? Yes

Brief description of important neighboring powers, political/economic situation, etc.: Over a century ago a powerful necromancer named Mordechai raised vast armies of the undead in an attempt to overtake Arboria and return the old kingdom of Midian to its glory. He was opposed by a coalition of forces from independent baronies, led by the Territorial Rangers and the White Brotherhood. The defeat of the necromancer came at great cost: the Rangers were decimated, and with the fall of the old kingdom they no longer held legal authority outside the Territories. A group of Mordechai's former knights known as the Red Hand systematically hunted and killed the remaining Rangers while the surviving members of the White Brotherhood sought protection among the baronies. Though it is over a hundred years later, the outlying frontier is still recovering from the war, sometimes still reckoning with the remnants and results of Mordechai's sorcery.

Information for PCs

Starting point value allowed for PCs: 300

Disadvantage limit (including Quirks): -75

PC races allowed: Human (for now)

Especially appropriate professions:

Starting Wealth: $5,000

Starting Wealth levels allowed: Any

Starting Status levels allowed: Any

Languages available: English is the "common tongue." Spanish is often spoken in the Territories as well as Riverrun and other areas.

Cultural Familiarities available:

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills:

Especially appropriate Advantages: Luck, Serendipity

Especially appropriate Disadvantages: Weirdness Magnet

Especially appropriate Skills: Survival (any)

Disallowed advantages, disadvantages, and skills:

Appropriate Patrons, Allies or Contacts:

Special Abilities Allowed for PCs

Exotic/supernatural traits: Exotic biotech is allowed only for TL10 or above characters.

Cinematic skills: Yes

Are PC mages allowed? Yes

Are any of the spells from Chapter 5 off limits? No

Are PC psis allowed? Yes

Are any of the powers from Chapter 6 off limits? No

Are PC gadgeteers allowed? Yes

Are there special limits on gadgeteering? No

Unusual Background cost(s) for these abilities: None

Legal or social restrictions on these abilities: Unknown

Rulebooks and Resources

GURPS 4th edition Basic Set (required)

GURPS 4th edition Martial Arts

GURPS 4th edition Magic

GURPS 4th edition Powers

See also

Code of the Rangers