GURPS Wild World: Difference between revisions

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'''Wild World''' is one of the most popular reality television shows in the world. Eight strangers struggle to survive in a remote wilderness, hiking and climbing to achieve goals set by the producers and audience of the show. Both cooperation and competition are emphasized in contests of strength, dexterity, intellect, and will. Television and internet viewers of the show are monitored using sophisticated facial recognition technology in order to gauge their emotional responses to the contests and the participants. Weekly voting occurs during a live Sunday evening broadcast. The ultimate winner of the contest will be decided through these measures, with the victor winning a $1,000,000 cash prize along with valuable goods and services.
'''''Wild World''''' is one of the most popular reality television shows in the world. Eight strangers struggle to survive in a remote wilderness, hiking and climbing to achieve goals set by the producers and audience of the show. Both cooperation and competition are emphasized in contests of strength, dexterity, intellect, and will as the contestant compete for a $1,000,000 cash prize and the chance to compete in future ''Wild World'' series.


At the beginning of each season, eight contestants are selected and taken to a secret location in a remote and unpopulated wilderness area. They are given rudimentary navigation equipment and a map guiding them to their next location. Most locations are merely waypoints where the contestants can find information to guide them to the next waypoint. Many of these locations have food and water as well as other supplies. Some locations are known as stop points, where the group will not only stop and rest but also engage in physical and mental contests.
Unlike similar television programs, no production crew follows the contestants into the wilderness. Instead each participant is equipped with personal recording equipment  (including miniature cameras mounted to safety glasses, helmets, and other gear) that records high-definition audio and video. Several waypoints feature additional video equipment as well as a portable satellite uplink station. Here the video is uploaded to the studios in Los Angeles, where it is then edited and broadcast on both television and the internet. Each contestant is given intensive training in the operation of the equipment (Electronics Operation (Media)) and may also receive training in the repair of the equipment if desired.
Contestants may carry up to 20 pounds of personal gear as the beginning of the contest. Most choose to arrive with little more than the clothing on their backs and a good luck charm. Firearms are prohibited, but contestants are allowed to possess knives and other tools.


== Campaign Background ==
== Campaign Background ==
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'''Campaign name:'''  GURPS Wild World
'''Campaign name:'''  GURPS Wild World


'''Starting year:'''    2020
'''Starting year:'''    2021
   
   
'''Genre:'''   
'''Genre:'''  Modern adventure


'''Realistic or cinematic?'''  Realistic
'''Realistic or cinematic?'''  Realistic
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'''Campaign World:'''  Earth
'''Campaign World:'''  Earth


'''Campaign’s base city, nation, empire, or planet:'''  Wild World Productions is based in Los Angeles. Each season the show is shot at a remote location which remains undisclosed until the first day of shooting.
'''Campaign’s base city, nation, empire, or planet:'''  Wild World Productions is based in Los Angeles. Each season the show is shot at an undisclosed remote location. Contestants come from all over the world.


'''Society/government type:'''  Democratic Republic
'''Society/government type:'''  The Untied States is a democratic republic with a capitalist economy.


'''Control Rating:'''  CR4
'''Control Rating:'''  CR4


:'''Exceptions to general CR:'''  
:'''Exceptions to general CR:'''
::LC1: Automatic and semi-automatic rifles; machine guns;
::LC2: Handguns, hunting rifles


'''Tech level:'''  TL9
'''Tech level:'''  TL9


:'''Exceptions to general TL:'''   
:'''Exceptions to general TL:'''  No electrolasers or other laser weapons.


'''General mana level:'''  No Mana.
'''General mana level:'''  N/A


:'''Do areas of higher/lower mana exist?'''  No.
:'''Do areas of higher/lower mana exist?'''  N/A


'''Brief description of important neighboring powers, political/economic situation, etc.:'''
'''Brief description of important neighboring powers, political/economic situation, etc.:'''
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'''Starting Wealth:'''  $20,000
'''Starting Wealth:'''  $20,000


'''Starting Wealth levels allowed:'''  Struggling, Average, Comfortable
'''Starting Wealth levels allowed:'''  Any


'''Starting Status levels allowed:'''  0-2
'''Starting Status levels allowed:'''  Any


'''Starting TLs allowed:''' TL8
'''Starting TLs allowed:''' TL0-TL9


'''Languages available:'''  Any
'''Languages available:'''  Any
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=== Advantages, Disadvantages, and Skills ===
=== Advantages, Disadvantages, and Skills ===


'''Required advantages, disadvantages, and skills:'''   
'''Required advantages, disadvantages, and skills:'''  Electronics Operation (Media)


'''Especially appropriate Advantages:'''  Combat Reflexes, Outdoorsman
'''Especially appropriate Advantages:'''  Combat Reflexes, Outdoorsman
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'''Especially appropriate Disadvantages:'''  Wealth (Struggling)
'''Especially appropriate Disadvantages:'''  Wealth (Struggling)


'''Especially appropriate Skills:''' Acting, Climbing, Diplomacy, Fast-Talk, First Aid, Fishing, Hiking, Knot-Tying, Leadership, Meteorology, Naturalist, Navigation, Observation, Performance, Photography, Physician, Physiology, Psychology, Running, Scrounging, Search, Sex Appeal, Skiing, Stealth, Survival, Swimming, Throwing, Tracking
'''Especially appropriate Skills:''' Acting, Bow, Climbing, Diplomacy, Electronics Repair, Engineering, Fast-Talk, First Aid, Fishing, Hiking, Knot-Tying, Leadership, Mathematics, Meteorology, Naturalist, Navigation, Observation, Performance, Photography, Physician, Physiology, Psychology, Running, Scrounging, Search, Sex Appeal, Skiing, Stealth, Survival, Swimming, Throwing, Tracking, Wrestling.


'''Disallowed advantages, disadvantages, and skills:'''  No exotic, supernatural, or otherwise cinematic or unrealistic traits are allowed.
'''Disallowed advantages, disadvantages, and skills:'''  No exotic, supernatural, or otherwise cinematic or unrealistic traits are allowed.


'''Appropriate Patrons, Allies or Contacts:'''  N/A
'''Appropriate Patrons, Allies or Contacts:'''   


=== Special Abilities Allowed for PCs ===
=== Special Abilities Allowed for PCs ===


'''Exotic/supernatural traits:'''  N/A
'''Exotic/supernatural traits:'''  None


'''Cinematic skills:'''  N/A
'''Cinematic skills:'''  None


'''Are PC mages allowed?'''  No.
'''Are PC mages allowed?'''  No.
'''Are any of the spells from Chapter 5 off limits?'''  N/A


'''Are PC psis allowed?''' No.
'''Are PC psis allowed?''' No.
'''Are any of the powers from Chapter 6 off limits?'''  N/A


'''Are PC gadgeteers allowed?'''  No.
'''Are PC gadgeteers allowed?'''  No.
'''Are there special limits on gadgeteering?'''  N/A
'''Unusual Background cost(s) for these abilities:'''  N/A
'''Legal or social restrictions on these abilities:'''  N/A


== Rulebooks and Resources ==
== Rulebooks and Resources ==
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''GURPS 4th edition High-Tech''
''GURPS 4th edition High-Tech''
''GURPS 4th edition Ultra-Tech''
''GURPS 4th edition Social Engineering''


== See also ==
== See also ==


[[Category: Campaigns]]
[[Category: Campaigns]]

Revision as of 00:12, 30 July 2014

Wild World is one of the most popular reality television shows in the world. Eight strangers struggle to survive in a remote wilderness, hiking and climbing to achieve goals set by the producers and audience of the show. Both cooperation and competition are emphasized in contests of strength, dexterity, intellect, and will as the contestant compete for a $1,000,000 cash prize and the chance to compete in future Wild World series.

At the beginning of each season, eight contestants are selected and taken to a secret location in a remote and unpopulated wilderness area. They are given rudimentary navigation equipment and a map guiding them to their next location. Most locations are merely waypoints where the contestants can find information to guide them to the next waypoint. Many of these locations have food and water as well as other supplies. Some locations are known as stop points, where the group will not only stop and rest but also engage in physical and mental contests.

Unlike similar television programs, no production crew follows the contestants into the wilderness. Instead each participant is equipped with personal recording equipment (including miniature cameras mounted to safety glasses, helmets, and other gear) that records high-definition audio and video. Several waypoints feature additional video equipment as well as a portable satellite uplink station. Here the video is uploaded to the studios in Los Angeles, where it is then edited and broadcast on both television and the internet. Each contestant is given intensive training in the operation of the equipment (Electronics Operation (Media)) and may also receive training in the repair of the equipment if desired.

Contestants may carry up to 20 pounds of personal gear as the beginning of the contest. Most choose to arrive with little more than the clothing on their backs and a good luck charm. Firearms are prohibited, but contestants are allowed to possess knives and other tools.

Campaign Background

Campaign name: GURPS Wild World

Starting year: 2021

Genre: Modern adventure

Realistic or cinematic? Realistic

General theme of campaign: Wilderness survival and adventure

Are there multiple planes of existence? N/A

Campaign World: Earth

Campaign’s base city, nation, empire, or planet: Wild World Productions is based in Los Angeles. Each season the show is shot at an undisclosed remote location. Contestants come from all over the world.

Society/government type: The Untied States is a democratic republic with a capitalist economy.

Control Rating: CR4

Exceptions to general CR:
LC1: Automatic and semi-automatic rifles; machine guns;
LC2: Handguns, hunting rifles

Tech level: TL9

Exceptions to general TL: No electrolasers or other laser weapons.

General mana level: N/A

Do areas of higher/lower mana exist? N/A

Brief description of important neighboring powers, political/economic situation, etc.:

Information for PCs

Starting point value allowed for PCs: 150

Disadvantage limit (including Quirks): -50

PC races allowed: Human

Especially appropriate professions: Artist. Barber. Chemist. Dancer. Environmentalist. Farmer. Gardener. Historian. Inventor. Jeweler. Kickboxer. Ludographer. Mercenary. Neurologist. Orthodontist. Preacher. Quiz show champion. Researcher. Stunt performer. Thief. Undertaker. Veterinarian. Writer. Xylographer. Yoga instructor. Zoologist.

Starting Wealth: $20,000

Starting Wealth levels allowed: Any

Starting Status levels allowed: Any

Starting TLs allowed: TL0-TL9

Languages available: Any

Cultural Familiarities available: Any

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills: Electronics Operation (Media)

Especially appropriate Advantages: Combat Reflexes, Outdoorsman

Especially appropriate Disadvantages: Wealth (Struggling)

Especially appropriate Skills: Acting, Bow, Climbing, Diplomacy, Electronics Repair, Engineering, Fast-Talk, First Aid, Fishing, Hiking, Knot-Tying, Leadership, Mathematics, Meteorology, Naturalist, Navigation, Observation, Performance, Photography, Physician, Physiology, Psychology, Running, Scrounging, Search, Sex Appeal, Skiing, Stealth, Survival, Swimming, Throwing, Tracking, Wrestling.

Disallowed advantages, disadvantages, and skills: No exotic, supernatural, or otherwise cinematic or unrealistic traits are allowed.

Appropriate Patrons, Allies or Contacts:

Special Abilities Allowed for PCs

Exotic/supernatural traits: None

Cinematic skills: None

Are PC mages allowed? No.

Are PC psis allowed? No.

Are PC gadgeteers allowed? No.

Rulebooks and Resources

GURPS 4th edition Basic Set (required).

GURPS 4th edition High-Tech

GURPS 4th edition Ultra-Tech

GURPS 4th edition Social Engineering

See also