GURPS Wild World: Difference between revisions

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m Created page with "__TOC__ == Campaign Background == '''Campaign name:''' GURPS Wilderness Adventure '''Starting year:''' 2014 '''Genre:''' '''Realistic or cinematic?''' Realistic '..."
 
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Five friends are on a camping trip in New Mexico when something goes awry.


== Campaign Background ==
== Campaign Background ==
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:'''Exceptions to general CR:'''   
:'''Exceptions to general CR:'''   


'''Tech level:'''  TL9
'''Tech level:'''  TL8


:'''Exceptions to general TL:'''   
:'''Exceptions to general TL:'''   
Line 59: Line 61:
=== Advantages, Disadvantages, and Skills ===
=== Advantages, Disadvantages, and Skills ===


'''Required advantages, disadvantages, and skills:'''  
'''Required advantages, disadvantages, and skills:''' Games (GURPS)


'''Especially appropriate Advantages:'''  
'''Especially appropriate Advantages:'''  
Line 73: Line 75:
=== Special Abilities Allowed for PCs ===
=== Special Abilities Allowed for PCs ===


'''Exotic/supernatural traits:'''  
'''Exotic/supernatural traits:''' N/A


'''Cinematic skills:'''  
'''Cinematic skills:''' N/A


'''Are PC mages allowed?'''   
'''Are PC mages allowed?'''  No.


'''Are any of the spells from Chapter 5 off limits?'''   
'''Are any of the spells from Chapter 5 off limits?'''  N/A


'''Are PC psis allowed?'''
'''Are PC psis allowed?''' No.


'''Are any of the powers from Chapter 6 off limits?'''   
'''Are any of the powers from Chapter 6 off limits?'''  N/A


'''Are PC gadgeteers allowed?'''   
'''Are PC gadgeteers allowed?'''  No.


'''Are there special limits on gadgeteering?'''
'''Are there special limits on gadgeteering?''' N/A


'''Unusual Background cost(s) for these abilities:'''  
'''Unusual Background cost(s) for these abilities:''' N/A


'''Legal or social restrictions on these abilities:'''  
'''Legal or social restrictions on these abilities:''' N/A


== Rulebooks and Resources ==
== Rulebooks and Resources ==


''GURPS Basic Set 4th edition'' (required).
''GURPS 4th edition Basic Set'' (required).


''GURPS 4th edition High-Tech''


== See also ==
== See also ==


[[Category: Resources]]
[[Category: Resources]]

Revision as of 21:56, 5 July 2014


Five friends are on a camping trip in New Mexico when something goes awry.

Campaign Background

Campaign name: GURPS Wilderness Adventure

Starting year: 2014

Genre:

Realistic or cinematic? Realistic

General theme of campaign: Wilderness adventure

Are there multiple planes of existence? Unlikely.

Campaign World: Earth

Campaign’s base city, nation, empire, or planet:

Society/government type: Democratic Republic

Control Rating: CR4

Exceptions to general CR:

Tech level: TL8

Exceptions to general TL:

General mana level: No Mana.

Do areas of higher/lower mana exist? No.

Brief description of important neighboring powers, political/economic situation, etc.:

Information for PCs

Starting point value allowed for PCs: 100

Disadvantage limit (including Quirks): -50

PC races allowed: Human

Especially appropriate professions:

Starting Wealth:

Starting Wealth levels allowed:

Starting Status levels allowed:

Starting TLs allowed:

Languages available:

Cultural Familiarities available:

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills: Games (GURPS)

Especially appropriate Advantages:

Especially appropriate Disadvantages:

Especially appropriate Skills:

Disallowed advantages, disadvantages, and skills:

Appropriate Patrons, Allies or Contacts:

Special Abilities Allowed for PCs

Exotic/supernatural traits: N/A

Cinematic skills: N/A

Are PC mages allowed? No.

Are any of the spells from Chapter 5 off limits? N/A

Are PC psis allowed? No.

Are any of the powers from Chapter 6 off limits? N/A

Are PC gadgeteers allowed? No.

Are there special limits on gadgeteering? N/A

Unusual Background cost(s) for these abilities: N/A

Legal or social restrictions on these abilities: N/A

Rulebooks and Resources

GURPS 4th edition Basic Set (required).

GURPS 4th edition High-Tech

See also