Technology of Azimuth: Difference between revisions

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Azimuth is set in a TL 11 future and uses the ''Biotech'' and ''Ultra-tech'' supplements. Almost all standard TL 9-11 technology exists, including cybernetics and biotech. Specific superscience technologies exist as well, but are highly restricted. Psychotronics, force field, plasma, contragrav and other undisclosed technologies are controlled by the [[Queen of Light]] and the [[Shiva Space Technology]] division. No explosions or powered weaponry can be used at the Tower of Light, but all manner of standard (non-superscience), unpowered non-lethal and melee weaponry is available.
Azimuth is set in a TL 11 future and uses the ''Biotech'' and ''Ultra-tech'' supplements. Almost all standard TL 9-11 technology exists, including cybernetics and biotech. Specific superscience technologies exist as well, but are highly restricted. Psychotronics, force field, plasma, contragrav and other undisclosed technologies are controlled by the [[Queen of Light]] and the [[Shiva Space Technology]] division. Vehicles that transport people to and from the Tower of Light include submarines, fusion-powered watercraft, and Vertols. Microplanes, mini-subs, hovertanks, and ATVs provide shorter-range, smaller scale transport.


Vehicles that transport people to and from the Tower of Light include submarines, fusion-powered watercraft, and Vertols. Microplanes, mini-subs, hovertanks, and ATVs provide shorter-range, smaller scale transport.
Personal armaments are heavily restricted at the Tower of Light. No explosions or powered weaponry can be used in the tower, but all manner of standard (non-superscience), unpowered non-lethal and melee weaponry is available. For people undertaking activities off the tower, regular weaponry can be obtained. All PCs have a [[Military Cybersuit]] and access to standard-issue weaponry (non-superscience) when traveling off-tower.


[[Category: GURPS Azimuth]]
[[Category: GURPS Azimuth]]

Revision as of 07:11, 21 May 2013

Azimuth is set in a TL 11 future and uses the Biotech and Ultra-tech supplements. Almost all standard TL 9-11 technology exists, including cybernetics and biotech. Specific superscience technologies exist as well, but are highly restricted. Psychotronics, force field, plasma, contragrav and other undisclosed technologies are controlled by the Queen of Light and the Shiva Space Technology division. Vehicles that transport people to and from the Tower of Light include submarines, fusion-powered watercraft, and Vertols. Microplanes, mini-subs, hovertanks, and ATVs provide shorter-range, smaller scale transport.

Personal armaments are heavily restricted at the Tower of Light. No explosions or powered weaponry can be used in the tower, but all manner of standard (non-superscience), unpowered non-lethal and melee weaponry is available. For people undertaking activities off the tower, regular weaponry can be obtained. All PCs have a Military Cybersuit and access to standard-issue weaponry (non-superscience) when traveling off-tower.