GURPS Hyboria: Difference between revisions

From GURPSworld Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
[[File:GURPS Conan SJG30-6012.jpg|175px|thumb|right|]]
[[File:GURPS Conan SJG30-6012.jpg|175px|thumb|right|]]
Players create 150-point adventurers at the ''beginning'' of their adventuring career.


__TOC__
Players create 150-point adventurers at the ''beginning'' of their career, seeking a life of adventure and fortune rather than that of a tradesman or farmer.


== Campaign Background ==
== Campaign Background ==
Line 8: Line 7:
'''Campaign name:'''  [[GURPS Back-to-Basics]]
'''Campaign name:'''  [[GURPS Back-to-Basics]]


'''Starting year:'''     
'''Starting year:'''    1300 A.A. (during the reign of King Conan of Aquilonia)


'''Genre:'''  Fantasy
'''Genre:'''  Fantasy


'''Realistic or cinematic?'''  Grittematic™
'''Realistic or cinematic?'''  Grittematic™
 
'''General theme of campaign:'''   
'''General theme of campaign:'''   


'''Are there multiple planes of existence?'''  Yes, but don't worry about it.
'''Are there multiple planes of existence?'''  Yes, but don't worry about it.


'''Campaign World:''' Hyboria
'''Campaign World:''' Hyboria.


'''Campaign’s base city, nation, empire, or planet:'''  Aquilonia
'''Campaign’s base city, nation, empire, or planet:'''  Aquilonia
Line 26: Line 25:
'''Control Rating:'''  CR4
'''Control Rating:'''  CR4


:'''Exceptions to general CR:'''  
:'''Exceptions to general CR:'''  


'''Tech level:'''  TL4
'''Tech level:'''  TL3


:'''Exceptions to general TL:'''   
:'''Exceptions to general TL:'''  ''Weapons and Armor:'' TL4


'''General mana level:'''  Normal
'''General mana level:'''  Normal
Line 36: Line 35:
:'''Do areas of higher/lower mana exist?'''  Yes.
:'''Do areas of higher/lower mana exist?'''  Yes.


'''Brief description of important neighboring powers, political/economic situation, etc.:'''
'''Brief description of important neighboring powers, political/economic situation, etc.:''' See ''GURPS Conan'' for descriptions of thenations and people of Hyboria.


== Information for PCs ==
== Information for PCs ==
Line 58: Line 57:
'''Starting TLs allowed:'''  TL0-4
'''Starting TLs allowed:'''  TL0-4


'''Languages available:'''  
'''Languages available (dialects in parenthesis):''' There are a number of langauge families and corresponding dialects in Hyboria. Beginning characters are unlikely to know any language outside that of their origin, but may be acquainted with dialects of that language family.)


'''Cultural Familiarities available:'''  
: Hyborian (Aquilonian, Argossean, the argot of the Border Kingdom, Corinthian, Nemedian and Ophirean).
: Hyrkanian (Hyrkanian and Turanian)
: Khari (Hyperborean, Khitan and Stygian)
: Atlantean (Antillian, Cimmerian, Nordheimr and Pictish)
: Shemitish (Kothic and Shemitish)
: Vendhyan (Kosalan, Meruvian and Vendhyan)
: Vilayet (Ghulistani and Iranistani)
: Brythunian
: Zamoran
: Zingaran
 
'''Cultural Familiarities available:''' Each nation has a distinct culture of its own. Beginning characters are unlikely to be familiar with any culture other than that of their origin.


=== Advantages, Disadvantages, and Skills ===
=== Advantages, Disadvantages, and Skills ===
Line 68: Line 78:
'''Especially appropriate Advantages:'''  Combat Reflexes, Danger Sense
'''Especially appropriate Advantages:'''  Combat Reflexes, Danger Sense


'''Especially appropriate Disadvantages:'''  Greed
'''Especially appropriate Disadvantages:'''   


'''Especially appropriate Skills:'''  Climbing, Hiking, Merchant
'''Especially appropriate Skills:'''  Climbing, Hiking, Merchant
Line 97: Line 107:


'''Legal or social restrictions on these abilities:'''  Magic is outlawed throughout most of the Aquilonian Kingdom.
'''Legal or social restrictions on these abilities:'''  Magic is outlawed throughout most of the Aquilonian Kingdom.
[[Category: Campaigns]]


== Rulebooks and Resources ==
== Rulebooks and Resources ==
Line 104: Line 112:
''GURPS Basic Set 4th edition'' (required).
''GURPS Basic Set 4th edition'' (required).


== See also ==
[http://e23.sjgames.com/item.html?id=SJG30-6012 GURPS Conan]. Assuming it's still available, this PDF of the classic resource for 3rd edition GURPS is valuable but not necessary for players.
[http://hyboria.xoth.net/index.htm The Hyborian Age d20 Campaign Site ]. Good descriptions of Hyborian kingdoms. Obviously, ignore any gaming mechanics information.


== See also ==


[[Category: Campaign Resources]]
[[Category: Campaigns]]

Revision as of 22:14, 19 February 2013

Players create 150-point adventurers at the beginning of their career, seeking a life of adventure and fortune rather than that of a tradesman or farmer.

Campaign Background

Campaign name: GURPS Back-to-Basics

Starting year: 1300 A.A. (during the reign of King Conan of Aquilonia)

Genre: Fantasy

Realistic or cinematic? Grittematic™

General theme of campaign:

Are there multiple planes of existence? Yes, but don't worry about it.

Campaign World: Hyboria.

Campaign’s base city, nation, empire, or planet: Aquilonia

Society/government type: Monarchy

Control Rating: CR4

Exceptions to general CR:

Tech level: TL3

Exceptions to general TL: Weapons and Armor: TL4

General mana level: Normal

Do areas of higher/lower mana exist? Yes.

Brief description of important neighboring powers, political/economic situation, etc.: See GURPS Conan for descriptions of thenations and people of Hyboria.

Information for PCs

Starting point value allowed for PCs: 150

Disadvantage limit (including Quirks): -75

PC races allowed: Human

Age Limit: 15-25 years old (appropriate social disadvantages such as Social Regard may be required of those younger than 20)

Especially appropriate professions: Farming, Fishing, Leatherworking, Merchant, etc. It's medieval, so every young man and woman has knowledge of or is trained in some practical profession or skill. (Note: while a character may hail from a culture where young men are taught fighting skills, there is no such thing as a "warrior" profession.)

Starting Wealth: Characters begin at Wealth -1 (Struggling), so starting wealth is 1/2 average, or $1000.

Starting Wealth levels allowed: -1

Starting Status levels allowed: None above 0

Starting TLs allowed: TL0-4

Languages available (dialects in parenthesis): There are a number of langauge families and corresponding dialects in Hyboria. Beginning characters are unlikely to know any language outside that of their origin, but may be acquainted with dialects of that language family.)

Hyborian (Aquilonian, Argossean, the argot of the Border Kingdom, Corinthian, Nemedian and Ophirean).
Hyrkanian (Hyrkanian and Turanian)
Khari (Hyperborean, Khitan and Stygian)
Atlantean (Antillian, Cimmerian, Nordheimr and Pictish)
Shemitish (Kothic and Shemitish)
Vendhyan (Kosalan, Meruvian and Vendhyan)
Vilayet (Ghulistani and Iranistani)
Brythunian
Zamoran
Zingaran

Cultural Familiarities available: Each nation has a distinct culture of its own. Beginning characters are unlikely to be familiar with any culture other than that of their origin.

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills: Wealth -1 (Struggling) is required.

Especially appropriate Advantages: Combat Reflexes, Danger Sense

Especially appropriate Disadvantages:

Especially appropriate Skills: Climbing, Hiking, Merchant

Disallowed advantages, disadvantages, and skills: Most supernatural abilities are not allowed in humans. Players are restricted from spending more than 20% (30 points) on supernatural abilities, and these are subject to GM approval.

Appropriate Patrons, Allies or Contacts: Allies will not be allowed.

Special Abilities Allowed for PCs

Exotic/supernatural traits: Most supernatural abilities are not allowed in humans. Players are restricted from spending more than 20% (30 points) on supernatural abilities, and these are subject to GM approval.

Cinematic skills: Non-supernatural cinematic skills are allowed.

Are PC mages allowed? Yes, but not advised. Magicians are commonly regarded as evil or untrustworthy, no matter their true intent or purpose. (However, this feature can be a benefit if applied properly. Contact the GM if you wish to build a magician.)

Are any of the spells from Chapter 5 off limits? Yes. In all but the rarest of cases, a young magician will have studied only one path in addition to the Path of Knowledge. Contact the GM if you wish to build a magician.

Are PC psis allowed? No.

Are any of the powers from Chapter 6 off limits? Yes. All of them.

Are PC gadgeteers allowed? Yes.

Are there special limits on gadgeteering? No.

Unusual Background cost(s) for these abilities: Trained magicians must take Unusual Background for 10 points.

Legal or social restrictions on these abilities: Magic is outlawed throughout most of the Aquilonian Kingdom.

Rulebooks and Resources

GURPS Basic Set 4th edition (required).

See also

GURPS Conan. Assuming it's still available, this PDF of the classic resource for 3rd edition GURPS is valuable but not necessary for players.

The Hyborian Age d20 Campaign Site . Good descriptions of Hyborian kingdoms. Obviously, ignore any gaming mechanics information.