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[[KOZMOCALYPSE]]. An experimental narrative of the post-apocalyptic experiences of [[Kozmo Espinosa Kaminski]]. | [[KOZMOCALYPSE]]. An experimental narrative of the post-apocalyptic experiences of [[Kozmo Espinosa Kaminski]]. | ||
[[Twin Falls, NM]] | [[Twin Falls, NM]]. If you build it, they will shop there. | ||
[[GURPS Dark Jazz]] | [[GURPS Dark Jazz]]. Lovecraftian horror in 1960s Los Angeles. | ||
[[Pangaea Discordia]]. 300 million years in the future, a new and almost unrecognizable Earth has formed. What strange mysteries and civilizations will be found on this new pangaea? | [[Pangaea Discordia]]. 300 million years in the future, a new and almost unrecognizable Earth has formed. What strange mysteries and civilizations will be found on this new pangaea? |
Revision as of 07:51, 14 January 2013
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GMing
GURPS Dark Jazz
Characters investigate supernatural occurrences, uncover conspiracies, battle cultists, and destroy monsters in 1920s Los Angeles where prohibition gets an early repeal, Tesla dominates science and technology, and the Cthulhu Mythos is real.
Resources
Campaign Planning Form (Blank)
GURPS Library
See Cal's GURPS Library.
Projects
KOZMOCALYPSE. An experimental narrative of the post-apocalyptic experiences of Kozmo Espinosa Kaminski.
Twin Falls, NM. If you build it, they will shop there.
GURPS Dark Jazz. Lovecraftian horror in 1960s Los Angeles.
Pangaea Discordia. 300 million years in the future, a new and almost unrecognizable Earth has formed. What strange mysteries and civilizations will be found on this new pangaea?