GURPS Dark Jazz: OSI: Difference between revisions
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'''Required advantages, disadvantages, and skills:''' Unusual Background (Cost TBD). | '''Required advantages, disadvantages, and skills:''' Unusual Background (Cost TBD). | ||
'''Especially appropriate Advantages:''' | '''Especially appropriate Advantages:''' Contact. Patron (Promethean Foundation). | ||
'''Especially appropriate Disadvantages:''' Obsession. Secret. Secret Identity. Trademark. | '''Especially appropriate Disadvantages:''' Enemy. Obsession. Secret. Secret Identity. Trademark. | ||
'''Especially appropriate Skills:''' Criminology. Streetwise. Urban Survival. | '''Especially appropriate Skills:''' Criminology. Streetwise. Urban Survival. | ||
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'''Cinematic skills:''' Any are allowable, subject to final approval by GM. | '''Cinematic skills:''' Any are allowable, subject to final approval by GM. | ||
'''Unusual Background cost(s) for these abilities:''' Unusual Background [10] is required for "exotic" skills. | '''Unusual Background cost(s) for these abilities:''' A minimum Unusual Background [10] is required for "exotic" skills. | ||
'''Legal or social restrictions on these abilities:''' Psionic individuals are rare and generally unaccepted in most social circles; most psis have Social Stigma as a result, unless they are keeping it hidden or Secret (-10, Utter rejection). All psionic individuals are required by law to register with the government of their nation of residence. Failure/refusal to do so requires Secret [-20, Imprisonment or Exile). Additionally, use of psionic powers in private industry or for personal advantage is prohibited by law. As a result of these restrictions, most psychics work for the government. | '''Legal or social restrictions on these abilities:''' Psionic individuals are rare and generally unaccepted in most social circles; most psis have Social Stigma as a result, unless they are keeping it hidden or Secret (-10, Utter rejection). All psionic individuals are required by law to register with the government of their nation of residence. Failure/refusal to do so requires Secret [-20, Imprisonment or Exile). Additionally, use of psionic powers in private industry or for personal advantage is prohibited by law. As a result of these restrictions, most psychics work for the government. | ||
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:'''Do areas of higher/lower mana exist?''' Unknown. | :'''Do areas of higher/lower mana exist?''' Unknown. | ||
'''Are PC mages allowed?''' | '''Are PC mages allowed?''' Yes. | ||
'''Are any of the spells from Chapter 5 off limits?''' | '''Are any of the spells from Chapter 5 off limits?''' No. | ||
'''Are PC psis allowed?''' Yes. ''Note: Unusual Background [10] is required for psionic characters.'' | '''Are PC psis allowed?''' Yes. ''Note: Unusual Background [10] is required for psionic characters.'' | ||
'''Are any of the powers from Chapter 6 off limits?''' No. | '''Are any of the powers from Chapter 6 off limits?''' No. | ||
'''Are PC gadgeteers allowed?''' Yes. | '''Are PC gadgeteers allowed?''' Yes. |
Revision as of 23:38, 15 July 2012
- WORK IN PROGESS
Basic Information
Campaign name: GURPS Dark Jazz: The New Prometheans
Starting year: 1965
Genre: Realistic or cinematic? Cinematic
General theme of campaign: Supers
Are there multiple planes of existence? Yes
Campaign Background
Campaign’s base city, nation, empire, or planet: Los Angeles, California, Earth (Gernsback-9)
Society/government type: Libertarian Democracy
Control Rating: CR3
- Exceptions to general CR: “Ray guns” and other advanced tech (TL8+) are controlled by the WSC, and are often only available for use by WSC agents. Some medical technology is available only to licensed practitioners.
Tech level: TL7+2
- Exceptions to general TL: Weapons, up to TL(7+3); broadcast power, TL7^
Brief description of important neighboring powers, political/economic situation, etc.:
Information for PCs
Characters are members of a privately financed team of super-powered or science-based heroes.
Starting point value allowed for PCs: 400
Disadvantage limit (including Quirks):
PC races allowed:
Especially appropriate professions:
Starting wealth:
Starting Wealth levels allowed: Struggling, Poor, Average, Comfortable (No Bruce Waynes or Tony Starks!)
Starting Status levels allowed: 0
Starting TLs allowed:
Languages available:
Cultural Familiarities available:
Advantages, Disadvantages, and Skills
Required advantages, disadvantages, and skills: Unusual Background (Cost TBD).
Especially appropriate Advantages: Contact. Patron (Promethean Foundation).
Especially appropriate Disadvantages: Enemy. Obsession. Secret. Secret Identity. Trademark.
Especially appropriate Skills: Criminology. Streetwise. Urban Survival.
Disallowed advantages, disadvantages, and skills:
Appropriate Patrons, Allies or Contacts: Promethean Foundation
Special Abilities Allowed for PCs
Exotic/supernatural traits: Any are allowable, subject to final approval by GM.
Cinematic skills: Any are allowable, subject to final approval by GM.
Unusual Background cost(s) for these abilities: A minimum Unusual Background [10] is required for "exotic" skills.
Legal or social restrictions on these abilities: Psionic individuals are rare and generally unaccepted in most social circles; most psis have Social Stigma as a result, unless they are keeping it hidden or Secret (-10, Utter rejection). All psionic individuals are required by law to register with the government of their nation of residence. Failure/refusal to do so requires Secret [-20, Imprisonment or Exile). Additionally, use of psionic powers in private industry or for personal advantage is prohibited by law. As a result of these restrictions, most psychics work for the government.
Magic and Psionics
General mana level: Unknown.
- Do areas of higher/lower mana exist? Unknown.
Are PC mages allowed? Yes.
Are any of the spells from Chapter 5 off limits? No.
Are PC psis allowed? Yes. Note: Unusual Background [10] is required for psionic characters.
Are any of the powers from Chapter 6 off limits? No.
Are PC gadgeteers allowed? Yes.
Rulebooks and Resources
GURPS 4th edition Basic Set. (Required.) A very simple super could be constructed using only the Basic set.
GURPS 4th edition Supers. (Optional.) A guide to the supers genre. Stories and themes rather than mechanics. COntains some very useful and inspirational templates.
GURPS 4th edition Powers. (Required.) The mechanics of constructing a super-powered character. Absolutely essential to constructing all but the most simple of supers.
GURPS 4th edition Martial Arts. (Optional.) For those special super-moves in super-combat as well as martial-arts-themed supers.
GURPS 4th Edition