Superdogs: Difference between revisions

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Setting
Setting
Modern
Modern



Revision as of 00:10, 1 July 2012

Setting

Modern

Urban

Tech Level: 8


REQUIRED TEMPLATE Quadraped [-35]


REQUIRED AdVANTAGES [-16] discriminatory smell [-15] teeth (sharp teeth) [-1]


REQUIRED DISADVANTAGES [-50] cannot speak [-15] hidebound [-5] bestial [-10] short lifespan (2) [-20]


REQUIRED PERK [1] fur (unless the dog is hairless)


Start with the attributes of the dog at the values below: ST 9 DX 10 IQ 4 HT 10 HP 9 Will 10 Per 10 FP 10 Basic speed 5 Basic move 4


Given all the items above, your dog should now be -143 points.


Now modify your dog, limited to the following restrictions Character point allowance: -50 points Disadvantage Limit: -50 (not including the initial -143) Quirk Limit: 5


BASIC ATTRIBUTES FOR DOGS (because you probably haven't made a dog before) A large guard dog would have a strength of 9, while the smallest dogs can have a strength as low as 4.

A typical dog has an IQ of 4. However, will and perception are typically at normal levels.

Move for a large dog is usually higher than that of a human's; closer to 10. The smallest dogs would have a move lower than that of a human.

A dog's speed can be close to that of a human's.

Adjust size modifier appropriately. A very small dog would have size modifier -3 while the largest dogs have size modifier 0.






Players should make two versions of their dog, one with the superpowers stripped out (just a normal dog).

The superpowers can be anything you would normally see in a comic book, but not magic (that is, no spells).

For the first session, your dog will be a normal dog, so don't develop a backstory for how the dog got its powers. If you already came up with a backstory that's critical to your character concept, let me know and I'll figure out how to work it in.