Ayr: Difference between revisions

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In [[1164]] the village was attacked by a troop of [[beastmen]]. The village was successfully defended when the Loegaire cousins joined several of the village's best warriors in battle against the marauders.
In [[1164]] the village was attacked by a troop of [[beastmen]]. The village was successfully defended when the Loegaire cousins joined several of the village's best warriors in battle against the marauders.


====Notable Residents of Alw====
=== Notable Residents of Ayr ===


[[Alar]], the village druid
[[Alar]], the village druid
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Taller, Elf warrior
Taller, Elf warrior
== Ayr after the Great Devastation ==
Ayr is the only elven city to survive the Devastation, situated as it is near the cost of Eíre. The city was the primary focus for the elven refugees who survived the cataclysm and fled the Outlands. While the city remains in barbarian territory, the combined forces of the various elven tribes have been able to defend it. Elven and dwarven engineers constructed a series of three concentric walls around the city, providing formidable defense against any marauders. The city enjoys healthy trade with Wicklow and Dubh, and is the intermediary shipping point between the two cities. A large trade market is set up within the outer walls of the city.




[[Category: GURPS Eíre]]
[[Category: GURPS Eíre]]

Revision as of 05:18, 4 March 2011

Ayr (pron: ire) is a small village northwest of Wicklow, populated exclusively by elves.

In 1164 the village was attacked by a troop of beastmen. The village was successfully defended when the Loegaire cousins joined several of the village's best warriors in battle against the marauders.

Notable Residents of Ayr

Alar, the village druid

Brightleaf, Chief of the village

Lwlln, bowyer and legendary archer

Treeclimber, son of Brightleaf

Bearstalker, eldest son of Brightleaf

Briartongue, Elf warrior

Taller, Elf warrior

Ayr after the Great Devastation

Ayr is the only elven city to survive the Devastation, situated as it is near the cost of Eíre. The city was the primary focus for the elven refugees who survived the cataclysm and fled the Outlands. While the city remains in barbarian territory, the combined forces of the various elven tribes have been able to defend it. Elven and dwarven engineers constructed a series of three concentric walls around the city, providing formidable defense against any marauders. The city enjoys healthy trade with Wicklow and Dubh, and is the intermediary shipping point between the two cities. A large trade market is set up within the outer walls of the city.