Federation Tech Levels: Difference between revisions

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==Weapons and Armor==
==Weapons and Armor==
TL11^--Compact heavy particle-beam weapons and force fields for starships.  NOTE: I’m not adopting the television version of the disintegration setting on phasers: they’re not TL12^ disitegrators.
TL11^--Compact heavy particle-beam weapons and force fields for starships.  NOTE: I’m abandoning the television version of the phaser disintegration setting: they’re not TL12^ disitegrators.


==Biotechnology/Medicine==
==Biotechnology/Medicine==

Revision as of 11:37, 8 November 2009

•••THIS PAGE CURRENTLY UNDER CONSTRUCTION•••

The Star Trek universe is a classic example of Safe-Tech [UT10-11]. As such, most technologies advanced at a fast progression--TL11^ by 2236. Technologies that actually modify the mind and body advanced at a retarded progression--TL9 by 2236 [UT8]. What follows is a detailed accounting of what technologies exist in the Star Trek: Aurora campaign.

Transportation

TL 11^--Reactionless thrust; FTL travel; matter transmission.

Power

The United Federation of Planets has made great strides in power technology, keeping up or exceeding other nearby galactic powers.

Technology Tech Level Explanation Ref
Power Cells 11 These zero-resistance power sources are made of superconducting materials. The energy storage technology is not volatile. If misused, a power cell might destroy the device it's placed in; but the power cell itself will never explode. HT19
Fusion Generators 11 Fusion power is ubiquitous across the Federation. Portable reactors, able to provide power to a typical household, are available. They cost $100,000 and weigh only 50 lbs. HT20
Antimatter Generators 11 Antimatter power, while not as safe or cost efficient as fusion power, does achieve the power densities required for warp drive and photon torpedos. Semi-portable generators exist (e.g. shuttles) which will provide power for 5 years. They cost $200,000, weight 100 lbs., and will provide external power for 5 years. HT20
Solar Panels 9 While an old technology, it competes with fusion power for low-level energy needs. Solar power arrays are used in the production of antimatter--usually on a Class D moon dedicated for this purpose (were He-3 for fusion reactors can also be harvested). HT20

Weapons and Armor

TL11^--Compact heavy particle-beam weapons and force fields for starships. NOTE: I’m abandoning the television version of the phaser disintegration setting: they’re not TL12^ disitegrators.

Biotechnology/Medicine

TL9--tissue engineering, cybernetic implants, but human genetic engineering is illegal.

Computers

While computer technology has advanced with regard to speed and storage, none of the interstellar societies have developed a true artificial intelligence.

Technology Tech Level Explanation Ref
Small Computer 11 This is the computer contained within the Starfleet issue tricorder. It is Complexity 7, stores 10,000,000 TB data, costs $100, and weighs 0.5 lbs, runs 20 hours on two B cells, and is LC4. HT22
Mainframe Computer 11 This is the computer found aboard Federation starships. It is Complexity 11, stores 100,000,000,000 TB data, costs $1,000,000 weighs 4000 lbs, and is LC3. HT22
Interactive Relational Database (IRD) chip 11 Each chip contains the necessary software and database to provide a +2 bonus to a single technological skill. An Easy skill is Complexity 6 and cost $30; an Average, Hard, or Very Hard skill is Complexity 7 and cost $100. HT25
Artificial Intelligence Artificial intelligence is unheard of in the Federation (requiring technology in advance of [duotronics]--the current state of the art in 2236. HT23

See Also

Federation Weapons
Federation Body Armor
Federation Equipment

STA main page
STA Campaign Planning Form