Federation Body Armor: Difference between revisions

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This is Star Fleet issue concealable ballistic body armor.  It is typically issued when encounters with primitive (pre-TL10, i.e. non-disruptor/laser using) hostiles are expected.
This is Star Fleet issue concealable ballistic body armor.  It is typically issued when encounters with primitive (pre-TL10, i.e. non-disruptor/laser using) hostiles are expected.


The DR is 24/8*.  It absorbs 8 points of damage against most forms a attacks, but against cutting and piercing attacks it protects for 24 points.  It is flexible, so for every full 10 points of cutting, impaling, or piercing damage or 5 points of crushing damage stopped by DR, 1 HP blunt trauma causes actual injury (B379).  If the DR of the armor is penetrated, then there is no blunt trauma effect.
The DR is 24/8*.  It absorbs 8 points of damage against most forms a attacks, but against cutting and piercing attacks it protects for 24 points.  It is flexible, so for every full 10 points of cutting, impaling, or piercing damage or 5 points of crushing damage stopped by DR, 1 HP blunt trauma causes actual injury [B379].  If the DR of the armor is penetrated, then there is no blunt trauma effect.


Monocrys is a TL 11 material.  This bodysuit covers the body and limbs.  Cost is $900.  Weight is 6 lbs.  LC 3.
Monocrys is a TL 11 material.  This bodysuit covers the body and limbs.  Cost is $900.  Weight is 6 lbs.  LC 3.
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The DR is 36/6*.  It absorbs 6 points of damage against most forms a attacks, but against burning or crushing explosive attacks from any type of laser it protects for 36 points.  It is ablative, so for every 10 full points of basic laser damage, remove one point of DR from the location hit.  It is flexible, so for every full 10 points of cutting, impaling, or piercing damage or 5 points of crushing damage stopped by DR, 1 HP blunt trauma causes actual injury (B379).  If the DR of the armor is penetrated, then there is no blunt trauma effect.
The DR is 36/6*.  It absorbs 6 points of damage against most forms a attacks, but against burning or crushing explosive attacks from any type of laser it protects for 36 points.  It is ablative, so for every 10 full points of basic laser damage, remove one point of DR from the location hit.  It is flexible, so for every full 10 points of cutting, impaling, or piercing damage or 5 points of crushing damage stopped by DR, 1 HP blunt trauma causes actual injury (B379).  If the DR of the armor is penetrated, then there is no blunt trauma effect.


Ablative Nanoplas is a TL 10 material.  This jacket covers the torso and arms; the trousers cover the groin and legs.  Cost for the jacket is $450, for the trousers is $280.  Weight for the jacket is 1.5 lbs., for the trousers is 1.4 lbs.  LC 3.
Ablative Nanoplas is a TL 10 material.  A jacket covers the torso and arms, trousers the groin and legs.  Cost for the jacket is $450, trousers $280.  Weight for the jacket is 1.5 lbs., trousers 1.4 lbs.  LC 3.


==Assault Boots==
==Assault Boots==
''see [http://www.sjgames.com/gurps/books/Ultra-Tech/ GURPS Ultra-Tech] p. 173''
''see [http://www.sjgames.com/gurps/books/Ultra-Tech/ GURPS Ultra-Tech] p. 173''


These are Star Fleet issue armored boots.  They are typically issued when encounters with hostiles are expected.
These are Star Fleet issue armored boots.  They are typically issued when encounters with hostiles are expected.  They are considered best quality equipment and add 5 to Hiking skill.


The DR is 30/15.  The sole of the boot provides 30 DR; the rest of the boot provides 15 DR.
The DR is 30/15.  The sole of the boot provides 30 DR; the rest of the boot provides 15 DR.
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With 2 fully charged C cells, the LSP will provide 48 hours of:
With 2 fully charged C cells, the LSP will provide 48 hours of:
*biometric readings of the wearer (UT p. 187)
*biometric readings of the wearer [UT187]
*climate control vs. -459°F to 250°F or 0 K to 400 K (UT p. 171)
*climate control vs. -459 to 250 °F (0 to 400 K) [UT171]
*pressure support up to 10 atmospheres
*pressure support up to 10 atmospheres
*radiation protection of PF 2 (UT p. 171)
*radiation protection of PF 2 [UT171]
*vacuum support (UT p. 171)
*vacuum support [UT171]


With a fully a charged B cell, the Visored Space Helmet will provide 48 hours of:
With a fully a charged B cell, the Visored Space Helmet will provide 48 hours of:
*small radio (UT p. 44),
*small radio [UT44]
*infrared visor (UT p. 61)
*infrared visor [UT61]
*hearing protection (UT p. 171).
*hearing protection [UT171]


The vacc suit is reinforced with impact resistant monocrys ballistic armor:
The vacc suit is reinforced with impact resistant monocrys ballistic armor:

Latest revision as of 05:32, 6 June 2010

Monocrys Bodysuit

see GURPS Ultra-Tech p. 172

This is Star Fleet issue concealable ballistic body armor. It is typically issued when encounters with primitive (pre-TL10, i.e. non-disruptor/laser using) hostiles are expected.

The DR is 24/8*. It absorbs 8 points of damage against most forms a attacks, but against cutting and piercing attacks it protects for 24 points. It is flexible, so for every full 10 points of cutting, impaling, or piercing damage or 5 points of crushing damage stopped by DR, 1 HP blunt trauma causes actual injury [B379]. If the DR of the armor is penetrated, then there is no blunt trauma effect.

Monocrys is a TL 11 material. This bodysuit covers the body and limbs. Cost is $900. Weight is 6 lbs. LC 3.

Ablative Nanoplas Jacket and Trousers

see GURPS Ultra-Tech p. 173-174

This is Star Fleet issue laser-resistant body armor. It is typically issued when encounters with phaser/laser wielding hostiles are expected.

The DR is 36/6*. It absorbs 6 points of damage against most forms a attacks, but against burning or crushing explosive attacks from any type of laser it protects for 36 points. It is ablative, so for every 10 full points of basic laser damage, remove one point of DR from the location hit. It is flexible, so for every full 10 points of cutting, impaling, or piercing damage or 5 points of crushing damage stopped by DR, 1 HP blunt trauma causes actual injury (B379). If the DR of the armor is penetrated, then there is no blunt trauma effect.

Ablative Nanoplas is a TL 10 material. A jacket covers the torso and arms, trousers the groin and legs. Cost for the jacket is $450, trousers $280. Weight for the jacket is 1.5 lbs., trousers 1.4 lbs. LC 3.

Assault Boots

see GURPS Ultra-Tech p. 173

These are Star Fleet issue armored boots. They are typically issued when encounters with hostiles are expected. They are considered best quality equipment and add 5 to Hiking skill.

The DR is 30/15. The sole of the boot provides 30 DR; the rest of the boot provides 15 DR.

Cost is $150. Weight is 3 lbs. LC 3.

Counterpressure Monocrys Vacc Suit

see GURPS Ultra-Tech p. 179

This Star Fleet issue sealed suit includes a back-mounted life-support pack (LSP) and an air tank with a 12-hour supply.

With 2 fully charged C cells, the LSP will provide 48 hours of:

  • biometric readings of the wearer [UT187]
  • climate control vs. -459 to 250 °F (0 to 400 K) [UT171]
  • pressure support up to 10 atmospheres
  • radiation protection of PF 2 [UT171]
  • vacuum support [UT171]

With a fully a charged B cell, the Visored Space Helmet will provide 48 hours of:

  • small radio [UT44]
  • infrared visor [UT61]
  • hearing protection [UT171]

The vacc suit is reinforced with impact resistant monocrys ballistic armor:

  • DR 20 vs. most attacks to the body
  • DR 40 vs. cutting or piercing attacks to the body
  • DR 30 vs. face (and eyes)
  • DR 40 vs. skull
  • The vacc suit by itself has HP 12, HT 12.

The full suit weighs 34 lbs.:

  • 30 lb. monocrys vacc suit
  • 4 lb. helmet

These vacc suits do not inflate; they use a mechanical counter-pressure (MCP) system which means they are in direct contact with the skin. They cost $12,000 credits on the open market. Monocrys is a TL 11 material, LC 2.

See Also

Federation Weapons
Federation Equipment
Federation Tech Levels

STA main page
STA Campaign Planning Form