Federation Body Armor: Difference between revisions
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==Monocrys Bodysuit== | ==Monocrys Bodysuit== | ||
''see GURPS | ''see [http://www.sjgames.com/gurps/books/Ultra-Tech/ GURPS Ultra-Tech] p. 172'' | ||
This is Star Fleet issue concealable ballistic body armor. It is typically issued when encounters with primitive (pre-TL10, i.e. non- | This is Star Fleet issue concealable ballistic body armor. It is typically issued when encounters with primitive (pre-TL10, i.e. non-disruptor/laser using) hostiles are expected. | ||
The DR is 24/8*. It absorbs 8 points of damage against most forms a attacks, but against cutting and piercing attacks it protects for 24 points. It is flexible, so for every full 10 points of cutting, impaling, or piercing damage or 5 points of crushing damage stopped by DR, 1 HP blunt trauma causes actual injury | The DR is 24/8*. It absorbs 8 points of damage against most forms a attacks, but against cutting and piercing attacks it protects for 24 points. It is flexible, so for every full 10 points of cutting, impaling, or piercing damage or 5 points of crushing damage stopped by DR, 1 HP blunt trauma causes actual injury [B379]. If the DR of the armor is penetrated, then there is no blunt trauma effect. | ||
Monocrys is a TL 11 material. This bodysuit covers the body and limbs. Cost is $900. Weight is 6 lbs. LC 3. | Monocrys is a TL 11 material. This bodysuit covers the body and limbs. Cost is $900. Weight is 6 lbs. LC 3. | ||
==Ablative Nanoplas Jacket and Trousers== | ==Ablative Nanoplas Jacket and Trousers== | ||
''see GURPS | ''see [http://www.sjgames.com/gurps/books/Ultra-Tech/ GURPS Ultra-Tech] p. 173-174'' | ||
This is Star Fleet issue laser-resistant body armor. It is typically issued when encounters with phaser/laser wielding hostiles are expected. | This is Star Fleet issue laser-resistant body armor. It is typically issued when encounters with phaser/laser wielding hostiles are expected. | ||
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The DR is 36/6*. It absorbs 6 points of damage against most forms a attacks, but against burning or crushing explosive attacks from any type of laser it protects for 36 points. It is ablative, so for every 10 full points of basic laser damage, remove one point of DR from the location hit. It is flexible, so for every full 10 points of cutting, impaling, or piercing damage or 5 points of crushing damage stopped by DR, 1 HP blunt trauma causes actual injury (B379). If the DR of the armor is penetrated, then there is no blunt trauma effect. | The DR is 36/6*. It absorbs 6 points of damage against most forms a attacks, but against burning or crushing explosive attacks from any type of laser it protects for 36 points. It is ablative, so for every 10 full points of basic laser damage, remove one point of DR from the location hit. It is flexible, so for every full 10 points of cutting, impaling, or piercing damage or 5 points of crushing damage stopped by DR, 1 HP blunt trauma causes actual injury (B379). If the DR of the armor is penetrated, then there is no blunt trauma effect. | ||
Ablative Nanoplas is a TL 10 material. | Ablative Nanoplas is a TL 10 material. A jacket covers the torso and arms, trousers the groin and legs. Cost for the jacket is $450, trousers $280. Weight for the jacket is 1.5 lbs., trousers 1.4 lbs. LC 3. | ||
==Assault Boots== | ==Assault Boots== | ||
''see GURPS | ''see [http://www.sjgames.com/gurps/books/Ultra-Tech/ GURPS Ultra-Tech] p. 173'' | ||
These are Star Fleet issue armored boots. They are typically issued when encounters with hostiles are expected. | These are Star Fleet issue armored boots. They are typically issued when encounters with hostiles are expected. They are considered best quality equipment and add 5 to Hiking skill. | ||
The DR is 30/15. The sole of the boot provides 30 DR; the rest of the boot provides 15 DR. | The DR is 30/15. The sole of the boot provides 30 DR; the rest of the boot provides 15 DR. | ||
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==Counterpressure Monocrys Vacc Suit== | ==Counterpressure Monocrys Vacc Suit== | ||
''see GURPS | ''see [http://www.sjgames.com/gurps/books/Ultra-Tech/ GURPS Ultra-Tech] p. 179'' | ||
This Star Fleet issue sealed suit includes a back-mounted life-support pack (LSP) and an air tank with a 12-hour supply. | This Star Fleet issue sealed suit includes a back-mounted life-support pack (LSP) and an air tank with a 12-hour supply. | ||
With 2 fully charged C cells, the LSP will provide 48 hours of: | With 2 fully charged C cells, the LSP will provide 48 hours of: | ||
*biometric readings of the wearer | *biometric readings of the wearer [UT187] | ||
*climate control vs. - | *climate control vs. -459 to 250 °F (0 to 400 K) [UT171] | ||
*pressure support up to 10 atmospheres | *pressure support up to 10 atmospheres | ||
*radiation protection of PF 2 | *radiation protection of PF 2 [UT171] | ||
*vacuum support | *vacuum support [UT171] | ||
With a fully a charged B cell, the | With a fully a charged B cell, the Visored Space Helmet will provide 48 hours of: | ||
*small radio | *small radio [UT44] | ||
*infrared visor | *infrared visor [UT61] | ||
*hearing protection | *hearing protection [UT171] | ||
The vacc suit is reinforced with impact resistant monocrys ballistic armor: | |||
*DR 20 vs. body | *DR 20 vs. most attacks to the body | ||
*DR 30 vs. face ( | *DR 40 vs. cutting or piercing attacks to the body | ||
*DR 30 vs. face (and eyes) | |||
*DR 40 vs. skull | *DR 40 vs. skull | ||
*The vacc suit by itself has HP 12, HT 12. | *The vacc suit by itself has HP 12, HT 12. | ||
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==See Also== | ==See Also== | ||
[[Federation Equipment]] | [[Federation Weapons]]<br> | ||
[[Federation Equipment]]<br> | |||
[[Federation | [[Federation Tech Levels]] | ||
[[GURPS SPACE: Star Trek: Aurora |STA main page]]<br> | |||
[[STA Campaign Planning Form]] | |||
[[Category: GURPS SPACE: Star Trek: Aurora]] | [[Category: GURPS SPACE: Star Trek: Aurora]] | ||
[[Category: STA Equipment]] | [[Category: STA Equipment]] |
Latest revision as of 05:32, 6 June 2010
Monocrys Bodysuit
see GURPS Ultra-Tech p. 172
This is Star Fleet issue concealable ballistic body armor. It is typically issued when encounters with primitive (pre-TL10, i.e. non-disruptor/laser using) hostiles are expected.
The DR is 24/8*. It absorbs 8 points of damage against most forms a attacks, but against cutting and piercing attacks it protects for 24 points. It is flexible, so for every full 10 points of cutting, impaling, or piercing damage or 5 points of crushing damage stopped by DR, 1 HP blunt trauma causes actual injury [B379]. If the DR of the armor is penetrated, then there is no blunt trauma effect.
Monocrys is a TL 11 material. This bodysuit covers the body and limbs. Cost is $900. Weight is 6 lbs. LC 3.
Ablative Nanoplas Jacket and Trousers
see GURPS Ultra-Tech p. 173-174
This is Star Fleet issue laser-resistant body armor. It is typically issued when encounters with phaser/laser wielding hostiles are expected.
The DR is 36/6*. It absorbs 6 points of damage against most forms a attacks, but against burning or crushing explosive attacks from any type of laser it protects for 36 points. It is ablative, so for every 10 full points of basic laser damage, remove one point of DR from the location hit. It is flexible, so for every full 10 points of cutting, impaling, or piercing damage or 5 points of crushing damage stopped by DR, 1 HP blunt trauma causes actual injury (B379). If the DR of the armor is penetrated, then there is no blunt trauma effect.
Ablative Nanoplas is a TL 10 material. A jacket covers the torso and arms, trousers the groin and legs. Cost for the jacket is $450, trousers $280. Weight for the jacket is 1.5 lbs., trousers 1.4 lbs. LC 3.
Assault Boots
see GURPS Ultra-Tech p. 173
These are Star Fleet issue armored boots. They are typically issued when encounters with hostiles are expected. They are considered best quality equipment and add 5 to Hiking skill.
The DR is 30/15. The sole of the boot provides 30 DR; the rest of the boot provides 15 DR.
Cost is $150. Weight is 3 lbs. LC 3.
Counterpressure Monocrys Vacc Suit
see GURPS Ultra-Tech p. 179
This Star Fleet issue sealed suit includes a back-mounted life-support pack (LSP) and an air tank with a 12-hour supply.
With 2 fully charged C cells, the LSP will provide 48 hours of:
- biometric readings of the wearer [UT187]
- climate control vs. -459 to 250 °F (0 to 400 K) [UT171]
- pressure support up to 10 atmospheres
- radiation protection of PF 2 [UT171]
- vacuum support [UT171]
With a fully a charged B cell, the Visored Space Helmet will provide 48 hours of:
- small radio [UT44]
- infrared visor [UT61]
- hearing protection [UT171]
The vacc suit is reinforced with impact resistant monocrys ballistic armor:
- DR 20 vs. most attacks to the body
- DR 40 vs. cutting or piercing attacks to the body
- DR 30 vs. face (and eyes)
- DR 40 vs. skull
- The vacc suit by itself has HP 12, HT 12.
The full suit weighs 34 lbs.:
- 30 lb. monocrys vacc suit
- 4 lb. helmet
These vacc suits do not inflate; they use a mechanical counter-pressure (MCP) system which means they are in direct contact with the skin. They cost $12,000 credits on the open market. Monocrys is a TL 11 material, LC 2.
See Also
Federation Weapons
Federation Equipment
Federation Tech Levels